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Rule of Three 6/13/2011: "semi-obscure but flavorful setting" in Dungeon and Dragon
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5590849" data-attributes="member: 98255"><p>Whatever it is that they decide to release support for, I'll be happy about it. I am SO completely tired of FR that it's not even funny. Never liked Eberron much. Dark Sun is a great setting, but I have only limited use for it, and as much as I like the assumed setting of PoLland, sometimes I want more meat.</p><p></p><p>It's not going to be Greyhawk. It would be swell to see more GH support, but it by no means fits the title of "smei-obscure"</p><p></p><p>It's not going to be Ravenloft. Also not semi-obscure enough, and they'd already started a full box based on that and then shelved it (I really want this to see the light of day!)</p><p></p><p>It's not going to be Dragonlance. Very not-obscure, and, I suspect, has the most red-tape involved with bringing it back.</p><p></p><p>It's not going to be Planescape. It does not fit the "semi-obscure" descriptor well at all - it had its own video game, and a fairly popular one at that.</p><p></p><p>What does that leave?</p><p></p><p>Mystara/Hollow World? That would be awesome, but I very much doubt that will be it. Too generic and similar to PoLland, I think.</p><p></p><p>Maztica? Could be, but I dont' see the mass-appeal in resurrecting what is basically a bad allegory of "conquistadors in South America."</p><p></p><p>Kara-Tur? I don't know how obscure it is. It's a FR spin-off, so my guess is "not very," but I wouldn't rule it out. Oriental-flavoured things sell pretty well, especially to the anime crowd. I, personally, am very take-it-or-leave-it on the topic.</p><p></p><p>Lankhmar? While I have my doubts, I would like to see something like this. There is always room to do up a city write up and plop it into the magazine. Minimal mechanics required. Like a lot of the Ed Greenwood puff pieces that we've been seeing.</p><p></p><p>Birthright. It would be interesting. I never found much interest in it when it was out, but I was probably a little too young to fully appreciate it. I knew it wasn't popular, but I also knew other gamers who have played it, so that might meet a reasonable definition for "semi-obscure".</p><p></p><p>Al-Qadim probably fits the bill pretty well (I think it's pretty obscure, though I did know one guy who bought the box), but I wouldn't have picked it as my first guess, because, not knowing much about the setting, I would have assumed that it would be much too similar to Dark Sun. Some of the things pointed out here have led me to believe that this is a likely choice, however, given the strong ties to elemental themes and the upcoming Elemental Chaos book, and also the hint allegedly given by Chris Perkins about the Sha'ir.</p><p></p><p>The last thing this game needs is more classes, so I hope that this was a red herring, or that this was a lie. Maybe as a theme, but please, NO MORE CLASSES!</p><p></p><p>Other than that, I look forward to it as an article or three, and more like it, hopefully. It's a great way to support campaigns that won't sell as boxed sets. It also gives me more material to steal for my own "desert area" on my campaign world.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5590849, member: 98255"] Whatever it is that they decide to release support for, I'll be happy about it. I am SO completely tired of FR that it's not even funny. Never liked Eberron much. Dark Sun is a great setting, but I have only limited use for it, and as much as I like the assumed setting of PoLland, sometimes I want more meat. It's not going to be Greyhawk. It would be swell to see more GH support, but it by no means fits the title of "smei-obscure" It's not going to be Ravenloft. Also not semi-obscure enough, and they'd already started a full box based on that and then shelved it (I really want this to see the light of day!) It's not going to be Dragonlance. Very not-obscure, and, I suspect, has the most red-tape involved with bringing it back. It's not going to be Planescape. It does not fit the "semi-obscure" descriptor well at all - it had its own video game, and a fairly popular one at that. What does that leave? Mystara/Hollow World? That would be awesome, but I very much doubt that will be it. Too generic and similar to PoLland, I think. Maztica? Could be, but I dont' see the mass-appeal in resurrecting what is basically a bad allegory of "conquistadors in South America." Kara-Tur? I don't know how obscure it is. It's a FR spin-off, so my guess is "not very," but I wouldn't rule it out. Oriental-flavoured things sell pretty well, especially to the anime crowd. I, personally, am very take-it-or-leave-it on the topic. Lankhmar? While I have my doubts, I would like to see something like this. There is always room to do up a city write up and plop it into the magazine. Minimal mechanics required. Like a lot of the Ed Greenwood puff pieces that we've been seeing. Birthright. It would be interesting. I never found much interest in it when it was out, but I was probably a little too young to fully appreciate it. I knew it wasn't popular, but I also knew other gamers who have played it, so that might meet a reasonable definition for "semi-obscure". Al-Qadim probably fits the bill pretty well (I think it's pretty obscure, though I did know one guy who bought the box), but I wouldn't have picked it as my first guess, because, not knowing much about the setting, I would have assumed that it would be much too similar to Dark Sun. Some of the things pointed out here have led me to believe that this is a likely choice, however, given the strong ties to elemental themes and the upcoming Elemental Chaos book, and also the hint allegedly given by Chris Perkins about the Sha'ir. The last thing this game needs is more classes, so I hope that this was a red herring, or that this was a lie. Maybe as a theme, but please, NO MORE CLASSES! Other than that, I look forward to it as an article or three, and more like it, hopefully. It's a great way to support campaigns that won't sell as boxed sets. It also gives me more material to steal for my own "desert area" on my campaign world. [/QUOTE]
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Rule of Three 6/13/2011: "semi-obscure but flavorful setting" in Dungeon and Dragon
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