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Rule of Three 7/11/11

Gargoyle

Adventurer
Oops didn't see diceforhire's post. Just ignore this one.

What is the current design philosophy for D&D 4E, and how does Essentials and pre-Essentials design fit into this current philosophy?
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Dungeons & Dragons Roleplaying Game Official Home Page - Article (Rule-of-Three: 07/11/2011)

It is good to see that they don't feel boxed into one method of creating classes; I like the effect of this in the Essentials classes. My 10 year old can play a fighter that kicks butt without feeling like a spellcaster.
 
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