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Rule of Three: 7/11
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<blockquote data-quote="Kzach" data-source="post: 5726246" data-attributes="member: 56189"><p>I'd rather have things be particular to a role and/or power source. So only defenders got powers that interrupted attacks against other party members, only leaders could pull, push or slide allies, controllers be the only ones who could pull, push or slide enemies, etc.</p><p></p><p>For variance you could mix things up a little bit with riders on powers based on secondary role. For me, this fits nicely since it's a secondary power which is based on your secondary ability score. So a paladin who tends towards leader as a secondary role could have an interrupt power against an enemy that attacked an ally that also pushed the targeted ally.</p><p></p><p>This instead of generic abilities across classes. Make the powers MORE role dependent, not less.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5726246, member: 56189"] I'd rather have things be particular to a role and/or power source. So only defenders got powers that interrupted attacks against other party members, only leaders could pull, push or slide allies, controllers be the only ones who could pull, push or slide enemies, etc. For variance you could mix things up a little bit with riders on powers based on secondary role. For me, this fits nicely since it's a secondary power which is based on your secondary ability score. So a paladin who tends towards leader as a secondary role could have an interrupt power against an enemy that attacked an ally that also pushed the targeted ally. This instead of generic abilities across classes. Make the powers MORE role dependent, not less. [/QUOTE]
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Rule of Three: 7/11
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