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Rule of Three: 7/11
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<blockquote data-quote="P1NBACK" data-source="post: 5726856" data-attributes="member: 83768"><p>Except... when you are engaged in melee, you can't just run past someone. The only movement actions you can take are "Defensive Movement" such as a Fighting Withdrawal or Retreat. A Fighter needs only engage the Ogre and the Ogre must deal with the Fighter, or figure out some way to disengage. </p><p></p><p>Therefore, your example is false, and not by the rules. If Rich Baker is talking about the Ogre just "running past the fighter" or whatever, then clearly he doesn't know the rules. </p><p></p><p>Adding in <em>two</em> complex powers that don't do anything better than the basic rule of being engaged in melee and fighting withdrawal movements is not my idea of "easier". </p><p></p><p>Combine this with the fact that every defender in 4E has their <strong><em>own rules </em></strong>for acting as the tank means that the effects of complexity are cumulative... For each defender you add (with their own version "Combat Superiority" and "Combat Challenge") means that the system as a whole gets more and more complex. </p><p></p><p>Complexity /= "easier" for me.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5726856, member: 83768"] Except... when you are engaged in melee, you can't just run past someone. The only movement actions you can take are "Defensive Movement" such as a Fighting Withdrawal or Retreat. A Fighter needs only engage the Ogre and the Ogre must deal with the Fighter, or figure out some way to disengage. Therefore, your example is false, and not by the rules. If Rich Baker is talking about the Ogre just "running past the fighter" or whatever, then clearly he doesn't know the rules. Adding in [I]two[/I] complex powers that don't do anything better than the basic rule of being engaged in melee and fighting withdrawal movements is not my idea of "easier". Combine this with the fact that every defender in 4E has their [B][I]own rules [/I][/B]for acting as the tank means that the effects of complexity are cumulative... For each defender you add (with their own version "Combat Superiority" and "Combat Challenge") means that the system as a whole gets more and more complex. Complexity /= "easier" for me. [/QUOTE]
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Rule of Three: 7/11
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