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General Tabletop Discussion
*Dungeons & Dragons
Rule of Three - February 14th
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<blockquote data-quote="Plaguescarred" data-source="post: 6262530" data-attributes="member: 6701422"><p>I'd like to see mighty monsters be handled like 4E handled solos, giving them ways to shake off effects and act off turn more frequently. The Legendary monster we've seen was a great start and i think templates such as Elite and Solo could also help give other important monsters (solos or named monsters not necessarily faced alone that aren't necessarily Legendary, like say Bulgrock the giant chieftain) ways to do more things and protect itself more easily. Things like saving throws as reaction and bonus actions to shake off effects and strike back or move etc...would help make such villain more dynamic and help them survive longer.</p><p></p><p>I also think monster saving throw need to be upgraded somehow, because they are generally too low against PC's spell's DC, which increase constantly with scaling proficiency bonus and ability modifier as they level, while monsters only rely on ability modifier, leaving them to trail behind right from the get-go.</p></blockquote><p></p>
[QUOTE="Plaguescarred, post: 6262530, member: 6701422"] I'd like to see mighty monsters be handled like 4E handled solos, giving them ways to shake off effects and act off turn more frequently. The Legendary monster we've seen was a great start and i think templates such as Elite and Solo could also help give other important monsters (solos or named monsters not necessarily faced alone that aren't necessarily Legendary, like say Bulgrock the giant chieftain) ways to do more things and protect itself more easily. Things like saving throws as reaction and bonus actions to shake off effects and strike back or move etc...would help make such villain more dynamic and help them survive longer. I also think monster saving throw need to be upgraded somehow, because they are generally too low against PC's spell's DC, which increase constantly with scaling proficiency bonus and ability modifier as they level, while monsters only rely on ability modifier, leaving them to trail behind right from the get-go. [/QUOTE]
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Rule of Three - February 14th
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