Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three - February 14th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lokiare" data-source="post: 6262627" data-attributes="member: 83996"><p>Each character and monster in 4E can take 1 off turn action per round and 1 opportunity action per turn. Its a baseline assumption of the game and everyone gets it in 4E, even solo's. That's what makes it appealing.</p><p></p><p>Legendary creatures don't have 'off turn actions' they have 'I can go when I want between someone elses turn actions six times per round'. Which is an entirely new subsystem.</p><p></p><p>And it isn't 'rocks fall everyone dies'. It feels like a move that a DM that uses 'rocks fall everyone dies' would use.</p><p></p><p>Another example:</p><p></p><p>Player "All right, I've got my big spell ready and the Dragon has used his two get out of save free cards, so I'm going to lay the smack down on him."</p><p></p><p>DM "Screw that, He flies out of your reach, and he does that right before your turn every round."</p><p></p><p>Even if the DM plays it 'fair' it will still come off as that.</p><p></p><p>It would be much better if they codified it into the regular combat system. Maybe make an action point system similar to 4E and allow characters to gain action points. Then if a dragon shows up and has a few extra action points, its not a big deal. Especially if characters can use action points between other creatures turns. Then it makes sense and doesn't feel as arbitrary.</p><p></p><p>I don't like it because it feels like an excuse. "I'm sorry, we couldn't make the combat system work right to challenge the players, so we decided to make this subsystem and give it just this one type of monster."</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6262627, member: 83996"] Each character and monster in 4E can take 1 off turn action per round and 1 opportunity action per turn. Its a baseline assumption of the game and everyone gets it in 4E, even solo's. That's what makes it appealing. Legendary creatures don't have 'off turn actions' they have 'I can go when I want between someone elses turn actions six times per round'. Which is an entirely new subsystem. And it isn't 'rocks fall everyone dies'. It feels like a move that a DM that uses 'rocks fall everyone dies' would use. Another example: Player "All right, I've got my big spell ready and the Dragon has used his two get out of save free cards, so I'm going to lay the smack down on him." DM "Screw that, He flies out of your reach, and he does that right before your turn every round." Even if the DM plays it 'fair' it will still come off as that. It would be much better if they codified it into the regular combat system. Maybe make an action point system similar to 4E and allow characters to gain action points. Then if a dragon shows up and has a few extra action points, its not a big deal. Especially if characters can use action points between other creatures turns. Then it makes sense and doesn't feel as arbitrary. I don't like it because it feels like an excuse. "I'm sorry, we couldn't make the combat system work right to challenge the players, so we decided to make this subsystem and give it just this one type of monster." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three - February 14th
Top