Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three - February 14th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="werecorpse" data-source="post: 6262937" data-attributes="member: 55491"><p>IMO the concentration mechanic approaches stacking limits from the wrong direction. Making the limit equal to the number of casters in the group. A better approach should be that each person can only have 1 ( or possibly more at higher levels- if the math works) augmentation spell" ( defined in the spell as the concentration spells are). This is a rule used in FGU's Bushido (1980's game iirc). This method means:</p><p>1. The limit of spells is based on the recipient not the caster. You can't get a 1st level cleric henchman to bless the party then wait with the horses ( and maybe each 10th level PC has 3 low level flunkies to buff them - creating a different feel to the world)</p><p>2. When PC 1 casts a new concentration spell PC 2 who was getting a drink doesn't forget to remove the effects of the old spell. Each player is responsible for tracking their own augmentation spell.</p><p>3. You avoid the "it would be more efficient to cast haste & fly & ? on me and the rest of you just watch & concentrate while I finish the adventure" issue - which is no fun for the people who thought they were PC's but are actually just flunkies.</p><p>4. The augmentation dynamic means that you actually know how many spells can be on 1 PC ( q) rather than not knowing ( as many as there are casters ?) so it is easier to gauge the individual characters strength.</p><p>5. Following on from 3&4 - less difference between characters in power & importantly a smaller difference between buffed and unbuffed pc's ( in 3e the difference at 8+ level between a party with spells up and one caught napping is at least 100% power level).</p><p></p><p>apologies if these points have already been made. I hope they have & have solutions.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6262937, member: 55491"] IMO the concentration mechanic approaches stacking limits from the wrong direction. Making the limit equal to the number of casters in the group. A better approach should be that each person can only have 1 ( or possibly more at higher levels- if the math works) augmentation spell" ( defined in the spell as the concentration spells are). This is a rule used in FGU's Bushido (1980's game iirc). This method means: 1. The limit of spells is based on the recipient not the caster. You can't get a 1st level cleric henchman to bless the party then wait with the horses ( and maybe each 10th level PC has 3 low level flunkies to buff them - creating a different feel to the world) 2. When PC 1 casts a new concentration spell PC 2 who was getting a drink doesn't forget to remove the effects of the old spell. Each player is responsible for tracking their own augmentation spell. 3. You avoid the "it would be more efficient to cast haste & fly & ? on me and the rest of you just watch & concentrate while I finish the adventure" issue - which is no fun for the people who thought they were PC's but are actually just flunkies. 4. The augmentation dynamic means that you actually know how many spells can be on 1 PC ( q) rather than not knowing ( as many as there are casters ?) so it is easier to gauge the individual characters strength. 5. Following on from 3&4 - less difference between characters in power & importantly a smaller difference between buffed and unbuffed pc's ( in 3e the difference at 8+ level between a party with spells up and one caught napping is at least 100% power level). apologies if these points have already been made. I hope they have & have solutions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rule of Three - February 14th
Top