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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Riastlin" data-source="post: 5509793" data-attributes="member: 94022"><p>As for what Epic Tier should look like, I have thought of it like this:</p><p></p><p>In heroic tier, the PCs are fighting to save their region or country.</p><p>In paragon tier, the PCs are fighting to save the world.</p><p>In epic tier, the PCs are fighting to save all of creation. </p><p></p><p>That's obviously an over simplification, but I think it gets the general idea across.</p><p></p><p>Now as for the feedback issue and the preference for lower level play, I think there are a couple of issues at work here.</p><p></p><p>1. Most groups in my experience start out at level 1 or 2. If a tpk occurs and the campaign "ends" then the next campaign often starts back at 1.</p><p></p><p>2. For most groups, getting to epic tier likely takes a long time. My current homebrew game has been running for around a year and a half now (started at 1) and due to conflicts, etc., my players are just now level 11. We try to play every other week for about 4 hours, and my guess is that while there are certainly once a week groups out there, I don't think that this schedule is all that uncommon. The point here is that it may well take most groups about 3 years to reach epic tier assuming that there are no restarts. 4ed came out in 2008 IIRC, which means that even groups that started a campaign right then may only just now be getting to epic tier. </p><p></p><p>So yeah, WotC perhaps looks at the numbers (in CB) or in the feedback, and it seems as though the players prefer lower levels. Of course, part of that is that many groups are still working their way up to epic and would fully love to participate in epic tier play. </p><p></p><p>Now the DMs will run into a problem though with the general lack of epic tier support. Few monsters, fewer adventures, even less general advice about running an epic tier campaign. Pretty soon (and I know its already happened to some) the situation will hit a breaking point. As a DM, I owe it to my players to give them a quality experience. I also have no delusions of being Chris Perkins, etc. What that means is that if I start looking at Epic Tier as we approach it, and I can't formulate quality adventures/stories for the group, I'm much more likely to simply retire the campaign than to run a shoddy epilogue for the final year and a half or so.</p><p></p><p>The worst part of this is that then when I retire the campaign, the next campaign the group starts up will likely be back at level 1, thereby reinforcing the belief that there's less desire to play at epic levels. I think the real issue is that there's less desire to play at epic <em>in its current state</em>.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5509793, member: 94022"] As for what Epic Tier should look like, I have thought of it like this: In heroic tier, the PCs are fighting to save their region or country. In paragon tier, the PCs are fighting to save the world. In epic tier, the PCs are fighting to save all of creation. That's obviously an over simplification, but I think it gets the general idea across. Now as for the feedback issue and the preference for lower level play, I think there are a couple of issues at work here. 1. Most groups in my experience start out at level 1 or 2. If a tpk occurs and the campaign "ends" then the next campaign often starts back at 1. 2. For most groups, getting to epic tier likely takes a long time. My current homebrew game has been running for around a year and a half now (started at 1) and due to conflicts, etc., my players are just now level 11. We try to play every other week for about 4 hours, and my guess is that while there are certainly once a week groups out there, I don't think that this schedule is all that uncommon. The point here is that it may well take most groups about 3 years to reach epic tier assuming that there are no restarts. 4ed came out in 2008 IIRC, which means that even groups that started a campaign right then may only just now be getting to epic tier. So yeah, WotC perhaps looks at the numbers (in CB) or in the feedback, and it seems as though the players prefer lower levels. Of course, part of that is that many groups are still working their way up to epic and would fully love to participate in epic tier play. Now the DMs will run into a problem though with the general lack of epic tier support. Few monsters, fewer adventures, even less general advice about running an epic tier campaign. Pretty soon (and I know its already happened to some) the situation will hit a breaking point. As a DM, I owe it to my players to give them a quality experience. I also have no delusions of being Chris Perkins, etc. What that means is that if I start looking at Epic Tier as we approach it, and I can't formulate quality adventures/stories for the group, I'm much more likely to simply retire the campaign than to run a shoddy epilogue for the final year and a half or so. The worst part of this is that then when I retire the campaign, the next campaign the group starts up will likely be back at level 1, thereby reinforcing the belief that there's less desire to play at epic levels. I think the real issue is that there's less desire to play at epic [I]in its current state[/I]. [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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