Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 5509910" data-attributes="member: 7006"><p>Well, here's the other way of looking at it. DMs and players who want and already do play Epic Tier are the hardest of hardcore D&Ders. They know how difficult it is to play at that level, how much stuff there is to keep track of, and how grand of a scale things have to be for it to be effective.</p><p></p><p>At that point... those hardcore D&D players are usually (again, I say usually, not always) ones who create things for themselves. They have grand campaigns, grand storylines, and extremely strong abilities to create, work, and tweak the game as they see fit to pull Epic Tier off. They're the best of the best. As a result, it's these people who are less likely to need epic monsters or epic modules, because they're comfortable just creating what they need, when they need it (and are probably doing this all the time anyway.)</p><p></p><p>A DMG3 for instructions on "how to run epic tier", or a monster book full of rank 'n file epic monsters, or a series of standalone epic tier modules are all products that your <em>casual</em> D&D player would be more prone to pick up, not your hardcore. But a casual D&Der is less likely to play Epic (even with a DMG3, monster book and modules at their disposal) just because there's much more work to run it for very little additional payoff over Heroic or Paragon Tier. So those people are less likely to buy these kind of products even if they existed. I guess the chicken/egg situation <em>kind of</em> applies here... but in my opinion really doesn't matter much in the long view. Epic Tier is just not important enough for a casual player or DM to their spend money on. </p><p></p><p>And your hardcore players more often than not already create much of what they need on their own. They don't need "help" per se from WotC. Or more to the point... don't need it often enough that their few purchases would bring in enough money to make it worthwhile for WotC to spend time and money producing them. Sure, the occasional DM might grab an Epic module for a few ideas... but most of them wouldn't run entire Epic Tier games using nothing but official WotC products (which I imagine you'd NEED to have happen to sell enough of these products for WotC to justify creating them in the first place.)</p><p></p><p>Maybe I'm wrong here... but I do think the circle of potential customers for additional Epic Tier content is smaller than we think.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5509910, member: 7006"] Well, here's the other way of looking at it. DMs and players who want and already do play Epic Tier are the hardest of hardcore D&Ders. They know how difficult it is to play at that level, how much stuff there is to keep track of, and how grand of a scale things have to be for it to be effective. At that point... those hardcore D&D players are usually (again, I say usually, not always) ones who create things for themselves. They have grand campaigns, grand storylines, and extremely strong abilities to create, work, and tweak the game as they see fit to pull Epic Tier off. They're the best of the best. As a result, it's these people who are less likely to need epic monsters or epic modules, because they're comfortable just creating what they need, when they need it (and are probably doing this all the time anyway.) A DMG3 for instructions on "how to run epic tier", or a monster book full of rank 'n file epic monsters, or a series of standalone epic tier modules are all products that your [I]casual[/I] D&D player would be more prone to pick up, not your hardcore. But a casual D&Der is less likely to play Epic (even with a DMG3, monster book and modules at their disposal) just because there's much more work to run it for very little additional payoff over Heroic or Paragon Tier. So those people are less likely to buy these kind of products even if they existed. I guess the chicken/egg situation [I]kind of[/I] applies here... but in my opinion really doesn't matter much in the long view. Epic Tier is just not important enough for a casual player or DM to their spend money on. And your hardcore players more often than not already create much of what they need on their own. They don't need "help" per se from WotC. Or more to the point... don't need it often enough that their few purchases would bring in enough money to make it worthwhile for WotC to spend time and money producing them. Sure, the occasional DM might grab an Epic module for a few ideas... but most of them wouldn't run entire Epic Tier games using nothing but official WotC products (which I imagine you'd NEED to have happen to sell enough of these products for WotC to justify creating them in the first place.) Maybe I'm wrong here... but I do think the circle of potential customers for additional Epic Tier content is smaller than we think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
Top