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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Riastlin" data-source="post: 5510092" data-attributes="member: 94022"><p>Oh I understand what you are saying. I agree that there are a lot of hard core players who probably do design a lot of their own stuff for epic tier, particularly adventures. I'm not sure though that those same players are creating <em>everything</em> on their own (i.e. creatures, terrain features, traps, etc.). </p><p> </p><p>More to the point though, I think what I was trying to say is that while truly hard core DMs and players will usually come up with their own stuff (though even hard core DMs get inspired by printed materials), its the more casual DM's and players who are going to miss out on epic tier without any support. One of the reasons we're seeing largely hardcore DMs running epic is because of the lack of support. A more casual DM is going to be out of his or her element because there isn't much guidance unless they are fortunate enough to have somebody helping them. This is where I believe WotC could really strike gold with more support. Move some of these more casual players into the epic tier and let them see how truly awesome an epic tier campaign could be. But without much support, its unlikely they'll go there.</p><p> </p><p>This is why epic monsters in a Monster Manual can help even if the entire manual is not devoted to epic monsters. Even if a quarter of a MM were devoted to epic monsters (especially standards) that would be a huge improvement. Same thing goes for the DMG 3 (or whatever they choose to call it). DMG 2 is useful to all DMs, not just those running paragon campaigns, but for those that do run paragon campaigns, it offers some extra candy. </p><p> </p><p>I will confess that epic tier adventures are perhaps a bit more problematic. I think WotC is right in concentrating more on heroic tier as its more likely that by the time a DM gets his group up into paragon and even epic tier that he or she will be more comfortable crafting his own adventure. Obviously WotC knows better than us how many proposals for epic tier adventures they get, but even that could get influenced by their publishing habits. If writers see a perceived focus on heroic tier mods, then in order to get published they are more likely to focus their efforts on heroic tier mods. I don't think WotC should publish an equal number of mods for each tier. I agree that heroic probably deserves the most attention, but there needs to be some attention paid to epic tier even if its just 1 in 10 or so. Even the hardcore DMs out there will occasionally get inspired by a published mod, or need something to fill a gap during a bad bout of writer's block. Giving us 2/3 of a delve though doesn't exactly help. It is some help, but not quite as much as is really needed imho.</p></blockquote><p></p>
[QUOTE="Riastlin, post: 5510092, member: 94022"] Oh I understand what you are saying. I agree that there are a lot of hard core players who probably do design a lot of their own stuff for epic tier, particularly adventures. I'm not sure though that those same players are creating [I]everything[/I] on their own (i.e. creatures, terrain features, traps, etc.). More to the point though, I think what I was trying to say is that while truly hard core DMs and players will usually come up with their own stuff (though even hard core DMs get inspired by printed materials), its the more casual DM's and players who are going to miss out on epic tier without any support. One of the reasons we're seeing largely hardcore DMs running epic is because of the lack of support. A more casual DM is going to be out of his or her element because there isn't much guidance unless they are fortunate enough to have somebody helping them. This is where I believe WotC could really strike gold with more support. Move some of these more casual players into the epic tier and let them see how truly awesome an epic tier campaign could be. But without much support, its unlikely they'll go there. This is why epic monsters in a Monster Manual can help even if the entire manual is not devoted to epic monsters. Even if a quarter of a MM were devoted to epic monsters (especially standards) that would be a huge improvement. Same thing goes for the DMG 3 (or whatever they choose to call it). DMG 2 is useful to all DMs, not just those running paragon campaigns, but for those that do run paragon campaigns, it offers some extra candy. I will confess that epic tier adventures are perhaps a bit more problematic. I think WotC is right in concentrating more on heroic tier as its more likely that by the time a DM gets his group up into paragon and even epic tier that he or she will be more comfortable crafting his own adventure. Obviously WotC knows better than us how many proposals for epic tier adventures they get, but even that could get influenced by their publishing habits. If writers see a perceived focus on heroic tier mods, then in order to get published they are more likely to focus their efforts on heroic tier mods. I don't think WotC should publish an equal number of mods for each tier. I agree that heroic probably deserves the most attention, but there needs to be some attention paid to epic tier even if its just 1 in 10 or so. Even the hardcore DMs out there will occasionally get inspired by a published mod, or need something to fill a gap during a bad bout of writer's block. Giving us 2/3 of a delve though doesn't exactly help. It is some help, but not quite as much as is really needed imho. [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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