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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="DEFCON 1" data-source="post: 5510242" data-attributes="member: 7006"><p>Whereas I believe the more likely scenario is that casual players and DMs just DON'T WANT to run Epic, regardless of the support available or not.</p><p></p><p>Some of that I'm sure is partly due to what several others above have said... that Epic Level play had been relegated to an optional add-on for so many years (DM Option: High-Level Campaigns, Epic Level Handbook) that most people just aren't used to think of epic level gaming as part of the so-called "core" experience. And without details like a DMG3 to go over why Epic Tier adventuring is feasible and interesting, people just don't even think about it.</p><p></p><p>But on the other hand... you really have to ask yourself what Epic Tier has that the other two tiers DON'T have, which would necessitate most casual gamers' need to actually play it? And it's my contention that unless a DM has a story that is plane-spanning and demon & god related... there is nothing about Epic that would inspire other people to play it. And this is true EVEN IF there were monsters, modules, and instructions on how to do it. It begins and ends with story. If there's no compelling story to carry you through Epic... there's no reason to play Epic games. And if there's no reason to play Epic games, there's no reason for WotC to spend precious manhours and resources to produce material for it, nor a reason to purchase the article premise of some freelancer who might want to write about it (assuming of course there are freelancers who actually <em>are</em> submitting articles about it, which for all we know, isn't happening either.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5510242, member: 7006"] Whereas I believe the more likely scenario is that casual players and DMs just DON'T WANT to run Epic, regardless of the support available or not. Some of that I'm sure is partly due to what several others above have said... that Epic Level play had been relegated to an optional add-on for so many years (DM Option: High-Level Campaigns, Epic Level Handbook) that most people just aren't used to think of epic level gaming as part of the so-called "core" experience. And without details like a DMG3 to go over why Epic Tier adventuring is feasible and interesting, people just don't even think about it. But on the other hand... you really have to ask yourself what Epic Tier has that the other two tiers DON'T have, which would necessitate most casual gamers' need to actually play it? And it's my contention that unless a DM has a story that is plane-spanning and demon & god related... there is nothing about Epic that would inspire other people to play it. And this is true EVEN IF there were monsters, modules, and instructions on how to do it. It begins and ends with story. If there's no compelling story to carry you through Epic... there's no reason to play Epic games. And if there's no reason to play Epic games, there's no reason for WotC to spend precious manhours and resources to produce material for it, nor a reason to purchase the article premise of some freelancer who might want to write about it (assuming of course there are freelancers who actually [I]are[/I] submitting articles about it, which for all we know, isn't happening either.) [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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