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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Mengu" data-source="post: 5510403" data-attributes="member: 65726"><p>In many years of playing 2nd and 3rd edition D&D, I've never had a character higher than 14th level, nor have I ever run a campaign higher than 14th level. So those last 6 levels largely went unused, except the occasional item or spell that was available in the form of a scroll. </p><p></p><p>In 3.5, I distinctly recall having to keep a ledger of what round spells would expire by the time we got to 9+ level. I had to make a monster summon book for my wizard. Things got really complicated, and even if the campaigns weren't coming to a close, we didn't really want to mess with it any more. As 4e came out, we wrapped up our last 3.5 campaign and immediately started new 4e campaigns.</p><p></p><p>Heroic 4e is the simplest tier, and to me, the most enjoyable. Things get pretty complicated at paragon, and combat takes progressively longer, especially with casual players playing once or twice a month, who don't really care to be time conscious about their turns, and pour over every power on their character sheet which is 4-5 pages long (yes, that's just the powers section) to decide what they are going to do for their standard action, and repeat the process if they have a minor action left. And then they decide to spend an action point, and then they read their PP action point feature, and then realize they should have spent their action point before other actions so the benefit would apply to their previous attacks, and want to rewind and do that. I really don't care to deal with this category of casual player in epic tier, and as much as I like to introduce new people to D&D, they are about half of my player base.</p><p></p><p>Corollary, again due to the fact that I particularly enjoy heroic levels, I am more than dismayed at the "must have" options that keep cropping up in early heroic. In that simple environment, I want a wealth of options that are meaningful, not a narrow subset of "very good/hard to pass up" options I feel obliged to choose from.</p><p></p><p>I'm highly unlikely to play or run epic. As such, I couldn't care less if epic gets support or not. I understand the desire is there for some of the more hardcore players. But I would be much happier if that time was spent on some of the heroic feat issues and math feat issues.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5510403, member: 65726"] In many years of playing 2nd and 3rd edition D&D, I've never had a character higher than 14th level, nor have I ever run a campaign higher than 14th level. So those last 6 levels largely went unused, except the occasional item or spell that was available in the form of a scroll. In 3.5, I distinctly recall having to keep a ledger of what round spells would expire by the time we got to 9+ level. I had to make a monster summon book for my wizard. Things got really complicated, and even if the campaigns weren't coming to a close, we didn't really want to mess with it any more. As 4e came out, we wrapped up our last 3.5 campaign and immediately started new 4e campaigns. Heroic 4e is the simplest tier, and to me, the most enjoyable. Things get pretty complicated at paragon, and combat takes progressively longer, especially with casual players playing once or twice a month, who don't really care to be time conscious about their turns, and pour over every power on their character sheet which is 4-5 pages long (yes, that's just the powers section) to decide what they are going to do for their standard action, and repeat the process if they have a minor action left. And then they decide to spend an action point, and then they read their PP action point feature, and then realize they should have spent their action point before other actions so the benefit would apply to their previous attacks, and want to rewind and do that. I really don't care to deal with this category of casual player in epic tier, and as much as I like to introduce new people to D&D, they are about half of my player base. Corollary, again due to the fact that I particularly enjoy heroic levels, I am more than dismayed at the "must have" options that keep cropping up in early heroic. In that simple environment, I want a wealth of options that are meaningful, not a narrow subset of "very good/hard to pass up" options I feel obliged to choose from. I'm highly unlikely to play or run epic. As such, I couldn't care less if epic gets support or not. I understand the desire is there for some of the more hardcore players. But I would be much happier if that time was spent on some of the heroic feat issues and math feat issues. [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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