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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Barastrondo" data-source="post: 5510653" data-attributes="member: 3820"><p>To complicate things with more anecdotals, for other people finishing a character's story often happens somewhere in paragon. This is most true, to my observation, when you're talking about characters who are tied to people and places in the mortal world. If you see a character's ambition as something like "take over the thieves' guild and make it a force for good," epic tier goals can seem kind of added on for the sake of having an epic tier. </p><p></p><p>It really depends on the range of character motivations. Some characters simply fit better into heroic and/or paragon tier, I think; they have all sorts of attachments to local strongholds and low-level NPCs, and no real emotional attachment to storming the gates of heaven or fighting to shape the fate of a continent. While you can encourage the players to Think Really Big, they're not going to <em>care</em> really big unless they're already inclined to do so: and if most of their favorite memories of a character are tied to small-scale, personal victories they might not be as interested in going to battlefields where their old allies can't follow.</p><p></p><p>That said, I'd certainly be interested in seeing some more material thrown towards epic tier, particularly, as Aegeri noted, talk about how to tie epic tier games to the mortal plane in meaningful, personal ways rather than just washing your hands of all those heroic-level NPCs that the players like and taking a 10-level sabbatical Somewhere Else. Right now, I tend to look to superhero game systems for my more "epic" gameplay, building the world where PCs are epic from round one but not as mechanically complex. A little more attention to keeping heroic-level relationships <em>actively</em> meaningful in epic tier might cause me to reconsider. (And by "actively meaningful" I do <em>not</em> mean "You have to save the world, because that's where your 2nd-level girlfriend that you haven't seen in eight levels lives!")</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5510653, member: 3820"] To complicate things with more anecdotals, for other people finishing a character's story often happens somewhere in paragon. This is most true, to my observation, when you're talking about characters who are tied to people and places in the mortal world. If you see a character's ambition as something like "take over the thieves' guild and make it a force for good," epic tier goals can seem kind of added on for the sake of having an epic tier. It really depends on the range of character motivations. Some characters simply fit better into heroic and/or paragon tier, I think; they have all sorts of attachments to local strongholds and low-level NPCs, and no real emotional attachment to storming the gates of heaven or fighting to shape the fate of a continent. While you can encourage the players to Think Really Big, they're not going to [I]care[/I] really big unless they're already inclined to do so: and if most of their favorite memories of a character are tied to small-scale, personal victories they might not be as interested in going to battlefields where their old allies can't follow. That said, I'd certainly be interested in seeing some more material thrown towards epic tier, particularly, as Aegeri noted, talk about how to tie epic tier games to the mortal plane in meaningful, personal ways rather than just washing your hands of all those heroic-level NPCs that the players like and taking a 10-level sabbatical Somewhere Else. Right now, I tend to look to superhero game systems for my more "epic" gameplay, building the world where PCs are epic from round one but not as mechanically complex. A little more attention to keeping heroic-level relationships [I]actively[/I] meaningful in epic tier might cause me to reconsider. (And by "actively meaningful" I do [I]not[/I] mean "You have to save the world, because that's where your 2nd-level girlfriend that you haven't seen in eight levels lives!") [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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