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Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="kaomera" data-source="post: 5510677" data-attributes="member: 38357"><p>I'm currently running a Dark Sun game, and we started at level 11, in large part because I haven't been able to keep a game together past 5th level previously and I wanted to try out higher-level play. I'm liking that the characters have more options, but I'm also finding things far too fiddly for my tastes. Too many conditions, etc. to track, too many ways for the players to stack their way into very narrowly-focused builds that, IMO, just aren't much fun. Specifically: in order to actually challenge the players I have to very deliberately stomp on their cool stuff, and I don't like that at all.</p><p></p><p>Personally, I have no real interest in trying epic level play in 4e. This game was always intended on running from level 11 to around level 20. Mechanically it's going to be more complex, and thematically / story-wise I've found (from epic play in 3.x) that it just tends to emphasize aspects of D&D that I'm less interested in. It's possible that more epic-level support (which I'm all for in any case) could help with the second issue, but I'm finding that the first one is kind of a killer, even in early paragon.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5510677, member: 38357"] I'm currently running a Dark Sun game, and we started at level 11, in large part because I haven't been able to keep a game together past 5th level previously and I wanted to try out higher-level play. I'm liking that the characters have more options, but I'm also finding things far too fiddly for my tastes. Too many conditions, etc. to track, too many ways for the players to stack their way into very narrowly-focused builds that, IMO, just aren't much fun. Specifically: in order to actually challenge the players I have to very deliberately stomp on their cool stuff, and I don't like that at all. Personally, I have no real interest in trying epic level play in 4e. This game was always intended on running from level 11 to around level 20. Mechanically it's going to be more complex, and thematically / story-wise I've found (from epic play in 3.x) that it just tends to emphasize aspects of D&D that I'm less interested in. It's possible that more epic-level support (which I'm all for in any case) could help with the second issue, but I'm finding that the first one is kind of a killer, even in early paragon. [/QUOTE]
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