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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="JoeGKushner" data-source="post: 5510900" data-attributes="member: 1129"><p>And in terms of monsters, the real problem is that epic is well, epic.</p><p></p><p>By not treating it as its own tier with actual support, it leaves a lot of ideas floating around about what epic is or should be.</p><p></p><p>And I'm not saying that Epic can't be one man holding the bridge against the host of Hela (Skurge!) but that's not what 4e epic is about.</p><p></p><p>Indeed, the 4e Monster Manual, should have put a wide group of stat blocks for a few key levels of epic with appropriate abilities, damage, utilities, hit points, etc... with all of the key roles filled, and then provided the GM a sample of how those could all be tied intogether.</p><p></p><p>Looking at the comics, let's look at Blackest Night again.</p><p></p><p>Super Heroes and Villains who have died and come back with Green Lantern Rings? Unique entities each and every one with an overarching theme and arch.</p><p></p><p>Necron: A god king of the dead who wants to wipe out all life? Doesn't matter if its positive or anti? Unique entity.</p><p></p><p>Black Hand: His herald. Another unique entity.</p><p></p><p>This could be done by something similiar to the old Hoardling entry where each entity could have different abilities but they all pulled from the same core roots.</p><p></p><p>Because each entity is its own thing, each one may have different surprises or abilities that react to other epic powers in their own way. It prevents players from memorizing them and provides GMs some rolling dice juice that can inflame the imagination.</p><p></p><p>This is a lot of work, but when you've taken the game itself ABOVE the levels of dragons and even demigods, not having full stats for some customizable entities for the GM is, looking back, not a wise move.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5510900, member: 1129"] And in terms of monsters, the real problem is that epic is well, epic. By not treating it as its own tier with actual support, it leaves a lot of ideas floating around about what epic is or should be. And I'm not saying that Epic can't be one man holding the bridge against the host of Hela (Skurge!) but that's not what 4e epic is about. Indeed, the 4e Monster Manual, should have put a wide group of stat blocks for a few key levels of epic with appropriate abilities, damage, utilities, hit points, etc... with all of the key roles filled, and then provided the GM a sample of how those could all be tied intogether. Looking at the comics, let's look at Blackest Night again. Super Heroes and Villains who have died and come back with Green Lantern Rings? Unique entities each and every one with an overarching theme and arch. Necron: A god king of the dead who wants to wipe out all life? Doesn't matter if its positive or anti? Unique entity. Black Hand: His herald. Another unique entity. This could be done by something similiar to the old Hoardling entry where each entity could have different abilities but they all pulled from the same core roots. Because each entity is its own thing, each one may have different surprises or abilities that react to other epic powers in their own way. It prevents players from memorizing them and provides GMs some rolling dice juice that can inflame the imagination. This is a lot of work, but when you've taken the game itself ABOVE the levels of dragons and even demigods, not having full stats for some customizable entities for the GM is, looking back, not a wise move. [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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