Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5511004" data-attributes="member: 42582"><p>What I find interesting about the above is that it suggests that most of the time, most GMs <em>aren't</em> taking this approach to running their games.</p><p></p><p>Given how poor WotC's adventures are in any event, it might be worth their while trying to write rulebooks that support GMs in running player-and-PC-centred games from the get go, which would then make the transition to Epic (which would bring with it the purchase of Epic-oriented materials) easier.</p><p></p><p>This is closer to what I would expect to be the case.</p><p></p><p>But in combination with the comments about Epic's need for stories, it makes me wonder - who is scared of Epic? Players? Or GMs? Players, I find hard to believe - who wouldn't want to play a game in which the PCs invade the Abyss and kill Orcus? That's got to be at least as gratifying as invading the Caves of Chaos and killing a few dozen orcs.</p><p></p><p>Is part of the issue GMs? That GMs don't want to run games that turn their campaign worlds into playgrounds for the players to trample over with their PCs? Or is it really true that most GMs don't know how to set up situations that are focused on the players and their PCs, as DEFCON1 suggets?</p><p></p><p>I think this is one good example of a player who mightn't like Epic - except that, in D&D, even for many such players it would make sense that their wordly concerns are in some sense mirrors of divine or otherplanar situations (eg the craft guild is a reflection of Erathis; the thieves' guild, of Sehanine; the warrior's domain of Kord, etc). The number of D&D players who really eschew these sorts of supernatural aspects of the game I would assume is a distinct minority (though Barastrondo, from other posts of yours perhaps your players are in this minority).</p><p></p><p>Besides tools and guidelines to help with this issue, others would include: concrete advice on correlating worldy events with otherworldly events, along the lines I sketched in the previous paragraph; advice on quickstarting epic play (to remove the need to start at 1st and work up to it); and building on that, more general advice on how to run a non-continous campaign, where the passage of time and level up are handled in a more abstract way, rather than by actually playing through all the encounters and accumulating the XPs.</p><p></p><p>It's not as if there are no precedents to draw on in RPG design, and rules text writing, to help with these tasks, or as if WotC lacks the depth of design talent and experience to do them. (But maybe there really is overwhelming demand for still more heroic-tier feats and powers! Who knows?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5511004, member: 42582"] What I find interesting about the above is that it suggests that most of the time, most GMs [I]aren't[/I] taking this approach to running their games. Given how poor WotC's adventures are in any event, it might be worth their while trying to write rulebooks that support GMs in running player-and-PC-centred games from the get go, which would then make the transition to Epic (which would bring with it the purchase of Epic-oriented materials) easier. This is closer to what I would expect to be the case. But in combination with the comments about Epic's need for stories, it makes me wonder - who is scared of Epic? Players? Or GMs? Players, I find hard to believe - who wouldn't want to play a game in which the PCs invade the Abyss and kill Orcus? That's got to be at least as gratifying as invading the Caves of Chaos and killing a few dozen orcs. Is part of the issue GMs? That GMs don't want to run games that turn their campaign worlds into playgrounds for the players to trample over with their PCs? Or is it really true that most GMs don't know how to set up situations that are focused on the players and their PCs, as DEFCON1 suggets? I think this is one good example of a player who mightn't like Epic - except that, in D&D, even for many such players it would make sense that their wordly concerns are in some sense mirrors of divine or otherplanar situations (eg the craft guild is a reflection of Erathis; the thieves' guild, of Sehanine; the warrior's domain of Kord, etc). The number of D&D players who really eschew these sorts of supernatural aspects of the game I would assume is a distinct minority (though Barastrondo, from other posts of yours perhaps your players are in this minority). Besides tools and guidelines to help with this issue, others would include: concrete advice on correlating worldy events with otherworldly events, along the lines I sketched in the previous paragraph; advice on quickstarting epic play (to remove the need to start at 1st and work up to it); and building on that, more general advice on how to run a non-continous campaign, where the passage of time and level up are handled in a more abstract way, rather than by actually playing through all the encounters and accumulating the XPs. It's not as if there are no precedents to draw on in RPG design, and rules text writing, to help with these tasks, or as if WotC lacks the depth of design talent and experience to do them. (But maybe there really is overwhelming demand for still more heroic-tier feats and powers! Who knows?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
Top