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Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Upper_Krust" data-source="post: 5511523" data-attributes="member: 326"><p>Hey all,</p><p></p><p>I'm sure it sounds silly, but I sort of feel personally responsible for the dearth of Epic Tier material. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>It was my goal to have several 4th Edition Epic Tier books out by this point and in truth I haven't managed a single one, and even though my first (4E) book is almost complete its not an epic tier book.</p><p></p><p>I'm basically sitting on some 40 or so epic tier book/supplement/adventure ideas that exist only at the prep/planning stage.</p><p></p><p>Including: </p><p></p><p>- An Epic (and Immortal) Tier Monster book for every plane.</p><p>- Immortal Tier rules for Levels 31-40.</p><p>- An Epic (and Immortal) Tier book for every Mythology.</p><p>- Ten Epic (and Immortal) Tier adventures.</p><p></p><p>I advertised for a bunch of additional writers last year with the understanding that we would work on smaller collaborative projects once I got my latest book (The Vampire Bestiary) finished. Its taken me almost a year longer than I imagined to finish (and doubled in size during that time in my defense). Hopefully once that is released, we can re-start the collaborative projects with those writers who haven't completely forsaken the idea due to my procrastination.</p><p></p><p>But even with that additional help I can't see how we could release more than 3-4 projects a year <strong>at absolute best</strong>. Meaning a lot of the ideas are probably just going to go to waste, sadly. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p><strong>As regards Epic Tier material (or the lack thereof) from WotC</strong>. By not supporting it they really doom any hope for it. Less support means less interest, which leads to less support, which leads to less interest and so on and on, then before you know it they have stopped epic support altogether. *ahem*</p><p></p><p>The main problem for the Epic Tier (after the lack of support that is), as many of you have touched upon, seems to be the lack of understanding to what Epic Tier really means. What really differentiates Epic Tier from Paragon or Heroic except for the higher numbers? Not much to be honest. So at the moment the Epic Tier doesn't really have its own identity beyond slightly higher math.</p><p></p><p>Even in this thread, a lot of the discussion rests on what people consider "Epic Tier". With so few novels approaching the subject I think the alternative seems to be to look towards comics*, anime, videogames and to a small extent movies.</p><p></p><p>*Indeed Mike Shea raises this point in his excellent "Running Epic Tier D&D Games" supplement. </p><p></p><p>Personally I think the key to making the Epic tier unique is to dramatically up the scale in terms of... </p><p></p><p>1. The number of opponents (Armies of foes) </p><p>2. The size of the enemies (Godzilla and bigger)</p><p>3. The collateral damage involved (Disasters and Explosions)</p><p></p><p>...not for every encounter of course, but maybe once a session something ridiculously outrageous should happen. </p><p></p><p>Now the problem with the above suggestions is that D&D is heavily linked to its minatures/battlemat component, which means that you cannot represent armies of thousands or monsters significantly larger than gargantuan without transcending the minatures approach to some degree.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5511523, member: 326"] Hey all, I'm sure it sounds silly, but I sort of feel personally responsible for the dearth of Epic Tier material. :( It was my goal to have several 4th Edition Epic Tier books out by this point and in truth I haven't managed a single one, and even though my first (4E) book is almost complete its not an epic tier book. I'm basically sitting on some 40 or so epic tier book/supplement/adventure ideas that exist only at the prep/planning stage. Including: - An Epic (and Immortal) Tier Monster book for every plane. - Immortal Tier rules for Levels 31-40. - An Epic (and Immortal) Tier book for every Mythology. - Ten Epic (and Immortal) Tier adventures. I advertised for a bunch of additional writers last year with the understanding that we would work on smaller collaborative projects once I got my latest book (The Vampire Bestiary) finished. Its taken me almost a year longer than I imagined to finish (and doubled in size during that time in my defense). Hopefully once that is released, we can re-start the collaborative projects with those writers who haven't completely forsaken the idea due to my procrastination. But even with that additional help I can't see how we could release more than 3-4 projects a year [B]at absolute best[/B]. Meaning a lot of the ideas are probably just going to go to waste, sadly. :.-( [B]As regards Epic Tier material (or the lack thereof) from WotC[/B]. By not supporting it they really doom any hope for it. Less support means less interest, which leads to less support, which leads to less interest and so on and on, then before you know it they have stopped epic support altogether. *ahem* The main problem for the Epic Tier (after the lack of support that is), as many of you have touched upon, seems to be the lack of understanding to what Epic Tier really means. What really differentiates Epic Tier from Paragon or Heroic except for the higher numbers? Not much to be honest. So at the moment the Epic Tier doesn't really have its own identity beyond slightly higher math. Even in this thread, a lot of the discussion rests on what people consider "Epic Tier". With so few novels approaching the subject I think the alternative seems to be to look towards comics*, anime, videogames and to a small extent movies. *Indeed Mike Shea raises this point in his excellent "Running Epic Tier D&D Games" supplement. Personally I think the key to making the Epic tier unique is to dramatically up the scale in terms of... 1. The number of opponents (Armies of foes) 2. The size of the enemies (Godzilla and bigger) 3. The collateral damage involved (Disasters and Explosions) ...not for every encounter of course, but maybe once a session something ridiculously outrageous should happen. Now the problem with the above suggestions is that D&D is heavily linked to its minatures/battlemat component, which means that you cannot represent armies of thousands or monsters significantly larger than gargantuan without transcending the minatures approach to some degree. [/QUOTE]
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