Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5512696" data-attributes="member: 27160"><p>Okay, I can certainly see that as a possible scenario. But I can also see alternatives. I have played at least one "affable rogue" in recent-ish history (tha character was a Bard, but he was definitely a "rogue" in the non-class sense!), and even though he was deeply invested in the "mundane" world as played, I can quite see making a conversion to be interested (as both character and player) in "epic" play. Given an evil god meddling in what he holds dear, and a realisation that "these 'divine' and 'immortal' types are no better than us!" combined with rage that "this upstart thinks he can destroy what I have worked for, just because he has some jumped up label of "god"??" I can easily see such a character drawn into epic quests. And, as a player, the thought of what an "affable, worldly rogue" might get up to when exposed to the planes beyond - now, <em><strong>that</strong></em> would be an adventure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Leaving aside that pretty much every story ever written has some element of evolving past a personality flaw, it seems to me that every D&D character (specifically D&D, as opposed to all RPGs) has to be built with a motivation to <em>adventure</em>. And I think that's all that is really needed to get into epic play - as long as the <em>player</em> is interested.</p><p></p><p>Understood - but the painting of the Epic tier as <strong><em>only</em></strong> being 'bashing demons to save the world' is a failure of marketing, in my view, on WotC's part. Especially when, as <strong>pemerton</strong> points out, they have products that show other possibilities to good effect.</p><p></p><p>A good question, indeed, I think. One of the problems one faces developing and testing a computer game is that it's much easier to test the early stages of the game than to do a truly realistic test (i.e. one run through from the start, not with some assumed start conditions part way through) on the later stages. I think they may well be having this issue; a desire to test all the neat stuff at low level means they never get to epic level with characters developed from level 1. If you start at level 20, how can you have a personal quest that has developed organically? Plus, it makes it much more viable to build over-focussed 'OptiMax' characters if you don't have to actually play them for the first 20 levels...</p></blockquote><p></p>
[QUOTE="Balesir, post: 5512696, member: 27160"] Okay, I can certainly see that as a possible scenario. But I can also see alternatives. I have played at least one "affable rogue" in recent-ish history (tha character was a Bard, but he was definitely a "rogue" in the non-class sense!), and even though he was deeply invested in the "mundane" world as played, I can quite see making a conversion to be interested (as both character and player) in "epic" play. Given an evil god meddling in what he holds dear, and a realisation that "these 'divine' and 'immortal' types are no better than us!" combined with rage that "this upstart thinks he can destroy what I have worked for, just because he has some jumped up label of "god"??" I can easily see such a character drawn into epic quests. And, as a player, the thought of what an "affable, worldly rogue" might get up to when exposed to the planes beyond - now, [I][B]that[/B][/I] would be an adventure! ;) Leaving aside that pretty much every story ever written has some element of evolving past a personality flaw, it seems to me that every D&D character (specifically D&D, as opposed to all RPGs) has to be built with a motivation to [I]adventure[/I]. And I think that's all that is really needed to get into epic play - as long as the [I]player[/I] is interested. Understood - but the painting of the Epic tier as [B][I]only[/I][/B] being 'bashing demons to save the world' is a failure of marketing, in my view, on WotC's part. Especially when, as [B]pemerton[/B] points out, they have products that show other possibilities to good effect. A good question, indeed, I think. One of the problems one faces developing and testing a computer game is that it's much easier to test the early stages of the game than to do a truly realistic test (i.e. one run through from the start, not with some assumed start conditions part way through) on the later stages. I think they may well be having this issue; a desire to test all the neat stuff at low level means they never get to epic level with characters developed from level 1. If you start at level 20, how can you have a personal quest that has developed organically? Plus, it makes it much more viable to build over-focussed 'OptiMax' characters if you don't have to actually play them for the first 20 levels... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
Top