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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Tony Vargas" data-source="post: 5513491" data-attributes="member: 996"><p>The MM Black Dragon was possibly my favorite Solo. I run 'introductory' games a lot, so low levels, inexperienced/casual players. The MM Young Black Dragon's much-maligned low damage is forgiving enough for such a party to survive beating it down. It's darkness power adds a bit of Lurker drama without being overwhelming. For a solo, it's hps and defenses aren't excessive, so not too 'grindy.' And, it was easily re-skinned into a Water Elemental for a '4 elements' theme adventure I use for intros (4 encounters: one solo, one Elite + STandards, one Standards, one Standards + Minions - showcases the range of encounters for new-to-4e players).</p><p></p><p>I've also fought the MM Young Black Dragon - played with a little more malice by DMs dealing with an experienced party - and they were fun, dynamic - survivable - fights.</p><p></p><p></p><p>I saw the MV Black Dragon preview, and went 'damn, I never want to fight one of these things.' I mean, here, have vulnerability to my attacks, no attack roll, no save. Breath. Action Point. Oh, you're dead? Roll up a new character. Next! (That's just what it /looked/ like at a glance, I figured, in play, maybe not that bad.) Of course, there was one in Encounters. In a lurker-favoring environment, with minions (who did acid damage). Where Encounters is usually a cakewalk for my table, the Black Dragon killed one character outright, and effectively locked down another by litterally dropping her /each round/. *Blat* the slayer's down. Slayer's action: made death save. Warpriest Action: heal the Slayer, slayer's up. Dragon: *BLAT* Slayer's down. Definitely the most frustrating form of action denial I've ever seen.</p><p></p><p></p><p>Back on topic: Judging from the differences in our impressions and experiences - and given that I run almost exclusively low-Heroic, and only ever played consistently into mid Paragon, while you've run extensively at Epic - I'm becoming convinced that Epic plays much more differently from Heroic/Pargon than I'd previously thought from just looking at it (and playing low Epic on rare occassion). So, hey, an internet discussion has changed my mind on something...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5513491, member: 996"] The MM Black Dragon was possibly my favorite Solo. I run 'introductory' games a lot, so low levels, inexperienced/casual players. The MM Young Black Dragon's much-maligned low damage is forgiving enough for such a party to survive beating it down. It's darkness power adds a bit of Lurker drama without being overwhelming. For a solo, it's hps and defenses aren't excessive, so not too 'grindy.' And, it was easily re-skinned into a Water Elemental for a '4 elements' theme adventure I use for intros (4 encounters: one solo, one Elite + STandards, one Standards, one Standards + Minions - showcases the range of encounters for new-to-4e players). I've also fought the MM Young Black Dragon - played with a little more malice by DMs dealing with an experienced party - and they were fun, dynamic - survivable - fights. I saw the MV Black Dragon preview, and went 'damn, I never want to fight one of these things.' I mean, here, have vulnerability to my attacks, no attack roll, no save. Breath. Action Point. Oh, you're dead? Roll up a new character. Next! (That's just what it /looked/ like at a glance, I figured, in play, maybe not that bad.) Of course, there was one in Encounters. In a lurker-favoring environment, with minions (who did acid damage). Where Encounters is usually a cakewalk for my table, the Black Dragon killed one character outright, and effectively locked down another by litterally dropping her /each round/. *Blat* the slayer's down. Slayer's action: made death save. Warpriest Action: heal the Slayer, slayer's up. Dragon: *BLAT* Slayer's down. Definitely the most frustrating form of action denial I've ever seen. Back on topic: Judging from the differences in our impressions and experiences - and given that I run almost exclusively low-Heroic, and only ever played consistently into mid Paragon, while you've run extensively at Epic - I'm becoming convinced that Epic plays much more differently from Heroic/Pargon than I'd previously thought from just looking at it (and playing low Epic on rare occassion). So, hey, an internet discussion has changed my mind on something... [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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