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Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="Aegeri" data-source="post: 5513522" data-attributes="member: 78116"><p>Admittedly, that's a bit like feeding a kitten to a blender and a common mistake - sometimes it's better to not heal immediately if the dragon will just get a turn to whack them down again. This is also where tactics become 100% essential (Ha! It so never gets old). The party has to move in a way that will get the dragon to charge/bite them - unless the DM is being spiteful and coup de graces the fallen character (not something I would do personally). Alternatively, ensuring that the slayer cannot be put in the blast of its breath weapon is also critical - because there is no reason in that situation for the DM to care if he's in it or not (and likely leads to him dying).</p><p></p><p>I actually had this exact conversation with someone when encounters was going and the black dragon turned up, but in a post-MM3 world - especially at paragon/epic you really can't just heal PCs and expect to get away with it. If something has the wood on your wizard, healing the wizard won't help if its turn is coming before him. He's just going to get splattered again. So leaders need to be a lot smarter with how they heal. The Warpriest in your example is entirely at fault, but then again if the Dragon is focused on beating down the slayer constantly I can't see him doing much to the rest of the party. So maybe that is a win... of a sort.</p><p></p><p>Edit: The classic epic example that actually killed THREE players was 2 went down due to beheading blade. On the leaders turn - right before the Balor - he healed the fighter and avenger. Then the leader went and bloodied the balor. On the Balors next turn it whacked down the fighter into negative HP, action pointed and beheading blade killing the fighter, critting the avenger and just killing him and then crit the other character instantly killing him as well (bearing in mind this power does nearly 100 points of damage on a crit if you roll well - combined with an aura that deals automatic fire damage). Three dead immediately and no way out of that encounter - ended in a TPK. The point was that the leader didn't heal smart. In this case, he should have healed again instead of attacking to ensure they had enough HP to survive the creatures attacks until their next turn. Leaders actually have a very hard job in 4E now due to the damage, especially when you have things like Balors running around. Admittedly the PCs got unlucky - they could have killed it should a couple of their powers have hit - but that is sometimes the cruel way of DnD.</p><p></p><p>Low level heroic tier solos don't suffer so much. Now that same dragon at paragon tier - well the Elder Black Dragon in this case. You'd be lucky to get a turn. Hell, you'd be lucky <em>to get a single action</em>.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5513522, member: 78116"] Admittedly, that's a bit like feeding a kitten to a blender and a common mistake - sometimes it's better to not heal immediately if the dragon will just get a turn to whack them down again. This is also where tactics become 100% essential (Ha! It so never gets old). The party has to move in a way that will get the dragon to charge/bite them - unless the DM is being spiteful and coup de graces the fallen character (not something I would do personally). Alternatively, ensuring that the slayer cannot be put in the blast of its breath weapon is also critical - because there is no reason in that situation for the DM to care if he's in it or not (and likely leads to him dying). I actually had this exact conversation with someone when encounters was going and the black dragon turned up, but in a post-MM3 world - especially at paragon/epic you really can't just heal PCs and expect to get away with it. If something has the wood on your wizard, healing the wizard won't help if its turn is coming before him. He's just going to get splattered again. So leaders need to be a lot smarter with how they heal. The Warpriest in your example is entirely at fault, but then again if the Dragon is focused on beating down the slayer constantly I can't see him doing much to the rest of the party. So maybe that is a win... of a sort. Edit: The classic epic example that actually killed THREE players was 2 went down due to beheading blade. On the leaders turn - right before the Balor - he healed the fighter and avenger. Then the leader went and bloodied the balor. On the Balors next turn it whacked down the fighter into negative HP, action pointed and beheading blade killing the fighter, critting the avenger and just killing him and then crit the other character instantly killing him as well (bearing in mind this power does nearly 100 points of damage on a crit if you roll well - combined with an aura that deals automatic fire damage). Three dead immediately and no way out of that encounter - ended in a TPK. The point was that the leader didn't heal smart. In this case, he should have healed again instead of attacking to ensure they had enough HP to survive the creatures attacks until their next turn. Leaders actually have a very hard job in 4E now due to the damage, especially when you have things like Balors running around. Admittedly the PCs got unlucky - they could have killed it should a couple of their powers have hit - but that is sometimes the cruel way of DnD. Low level heroic tier solos don't suffer so much. Now that same dragon at paragon tier - well the Elder Black Dragon in this case. You'd be lucky to get a turn. Hell, you'd be lucky [I]to get a single action[/I]. [/QUOTE]
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