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General Tabletop Discussion
*Pathfinder & Starfinder
Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="kaomera" data-source="post: 5516903" data-attributes="member: 38357"><p>So, my experience has been that this sort of thing has been far from perfect, but reading what you've written above leads me to believe that I may just be doing it wrong. So, equal-level (standard) Gnolls become L+4 minions? The XP matches up, but I would have thought that you'd want more Gnolls for the PCs to mow down, not just equal numbers. When I've done this sort of thing, I've usually made the minions L-2 or even L-3; it seemed to me that the problems where that there still weren't enough of them, and they weren't actually the same Gnolls (mechanically) and the players knew it.</p><p></p><p>Maybe the problem, tho, was actually that they weren't enough of a threat? Eh, I don't like having to do this kind of mechanical gymnastics to set up encounters in 4e - in 1e I would have just put a tribe of Gnolls somewhere and relied on the players to change tactics when facing them. At 2nd level they'd sneak around and pick them off a few at a time, and at 6th they'd just wade in...</p><p></p><p>I've actually been thinking of just including some creatures that are "too low-level" for the party, as-is. Since I don't actually track XP in the current game it wouldn't really mess that end of things up, and if they're just likely to go down in one or two hits I can just treat them as minions (and maybe just throw more of them in). I'd even consider throwing in something too high of a level, that the PCs would need to run from, but given how much I've emphasized trying to get some more challenging encounters going recently, and not stopping to extended-rest after every other encounter, I think that might not go over the way I'd want right now.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5516903, member: 38357"] So, my experience has been that this sort of thing has been far from perfect, but reading what you've written above leads me to believe that I may just be doing it wrong. So, equal-level (standard) Gnolls become L+4 minions? The XP matches up, but I would have thought that you'd want more Gnolls for the PCs to mow down, not just equal numbers. When I've done this sort of thing, I've usually made the minions L-2 or even L-3; it seemed to me that the problems where that there still weren't enough of them, and they weren't actually the same Gnolls (mechanically) and the players knew it. Maybe the problem, tho, was actually that they weren't enough of a threat? Eh, I don't like having to do this kind of mechanical gymnastics to set up encounters in 4e - in 1e I would have just put a tribe of Gnolls somewhere and relied on the players to change tactics when facing them. At 2nd level they'd sneak around and pick them off a few at a time, and at 6th they'd just wade in... I've actually been thinking of just including some creatures that are "too low-level" for the party, as-is. Since I don't actually track XP in the current game it wouldn't really mess that end of things up, and if they're just likely to go down in one or two hits I can just treat them as minions (and maybe just throw more of them in). I'd even consider throwing in something too high of a level, that the PCs would need to run from, but given how much I've emphasized trying to get some more challenging encounters going recently, and not stopping to extended-rest after every other encounter, I think that might not go over the way I'd want right now. [/QUOTE]
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Rule of Three finally addresses an important epic tier question!
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