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Rule of Three finally addresses an important epic tier question!
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<blockquote data-quote="kaomera" data-source="post: 5521619" data-attributes="member: 38357"><p>I think it's possible that what I'm seeing may be impacted by the fact that I've only played in a rather narrow level range so far in 4e. My current DS game just jumped from level 13 to level 15 (big dungeon, it made more sense this way, even if I think it was a bit rushed...), from starting at 11th. And previously I hadn't seen play above 5th... This was due to both campaigns that petered out and continuous scheduling conflicts.</p><p></p><p>That's cool - and it's something that I've striven towards in my games. In 1e it worked really, really well. However it's been hard for me in that, going back to when I got back into D&D just before 3.0, I've noticed a definite tendency for players to expect access to every source when creating their characters, and to treat character creation as a sort of self-contained mini-game played away from the table. (As opposed to rolling a few dice and then deciding what, if anything, was interesting about the character when and if it survived a few levels... "Hey Robbie, have you named your thief yet?" "Nah, he's still only got 3 hit points, hardly worth it"... =] )</p><p></p><p>One of the results of this is that I'm often much, much less interested / enthusiastic about the PCs. And I've noticed this between players too - when a player came to me with a great (and fairly short) background story I had to fight to get her to let me pass copies to the other players, who then really just ignored it... And I keep finding myself running into character stuff (or even whole characters) that I am just not interested in.</p><p></p><p>Drow, for example, really don't excite me much; I could get excited about a Drow character, but not <em>just</em> because it's a Drow. And so it really bothers me when I ask a player what's awesome about his character and he says "It's a Drow!" but can't come up with anything else - I feel like I can't really live up to my obligations as DM at that point. And I keep feeling like players are basically coming to me and saying "My guy's a Drow, and Drow are awesome! I have no idea <em>why</em> Drow are awesome, but I'm sure you'll come up with something!" =/ And I have no idea... (Sorry to pick on Drow, they're an easy target and I feel like they where just <em>so</em> much cooler when they where a big mystery, back before G3... Then they basically just jumped the shark.)</p></blockquote><p></p>
[QUOTE="kaomera, post: 5521619, member: 38357"] I think it's possible that what I'm seeing may be impacted by the fact that I've only played in a rather narrow level range so far in 4e. My current DS game just jumped from level 13 to level 15 (big dungeon, it made more sense this way, even if I think it was a bit rushed...), from starting at 11th. And previously I hadn't seen play above 5th... This was due to both campaigns that petered out and continuous scheduling conflicts. That's cool - and it's something that I've striven towards in my games. In 1e it worked really, really well. However it's been hard for me in that, going back to when I got back into D&D just before 3.0, I've noticed a definite tendency for players to expect access to every source when creating their characters, and to treat character creation as a sort of self-contained mini-game played away from the table. (As opposed to rolling a few dice and then deciding what, if anything, was interesting about the character when and if it survived a few levels... "Hey Robbie, have you named your thief yet?" "Nah, he's still only got 3 hit points, hardly worth it"... =] ) One of the results of this is that I'm often much, much less interested / enthusiastic about the PCs. And I've noticed this between players too - when a player came to me with a great (and fairly short) background story I had to fight to get her to let me pass copies to the other players, who then really just ignored it... And I keep finding myself running into character stuff (or even whole characters) that I am just not interested in. Drow, for example, really don't excite me much; I could get excited about a Drow character, but not [I]just[/I] because it's a Drow. And so it really bothers me when I ask a player what's awesome about his character and he says "It's a Drow!" but can't come up with anything else - I feel like I can't really live up to my obligations as DM at that point. And I keep feeling like players are basically coming to me and saying "My guy's a Drow, and Drow are awesome! I have no idea [i]why[/i] Drow are awesome, but I'm sure you'll come up with something!" =/ And I have no idea... (Sorry to pick on Drow, they're an easy target and I feel like they where just [i]so[/i] much cooler when they where a big mystery, back before G3... Then they basically just jumped the shark.) [/QUOTE]
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