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Rule of Three for 7/25
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<blockquote data-quote="mudlock" data-source="post: 5633841" data-attributes="member: 95211"><p>Okay, yes; I'm thinking of exploration rituals and on-the-fly divinations, while you're thinking of massive scrying.</p><p></p><p>I agree, HS are not a problem for a diviner sitting at home. If those sort of "downtime" rituals are a problem, then there is nothing that can be done to fix them with resource costs alone. The only "resource" left is time... which has the same solution as the five-minute-work-day; make time matter. Don't those big scrys have 8 hour (or more?) casting times?</p><p></p><p>You could also make them castable on a restricted schedule ("only during the full moon" or whatever); you could also take the teleport route and require that the focus be fixed (are your PCs really carting around their 30,000 gp mirror?) which makes travel time a concern too.</p><p></p><p>On the other hand, all the diviniation rituals are just an excuse for the DM to tell the players what they need to know, and they all encourage being cryptic. What kind of plots are you letting them ruin with multiple major scrys? I haven't played up beyond mid-paragon in 4e, so an example or two of the problem you're trying to fix could be beneficial.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5633841, member: 95211"] Okay, yes; I'm thinking of exploration rituals and on-the-fly divinations, while you're thinking of massive scrying. I agree, HS are not a problem for a diviner sitting at home. If those sort of "downtime" rituals are a problem, then there is nothing that can be done to fix them with resource costs alone. The only "resource" left is time... which has the same solution as the five-minute-work-day; make time matter. Don't those big scrys have 8 hour (or more?) casting times? You could also make them castable on a restricted schedule ("only during the full moon" or whatever); you could also take the teleport route and require that the focus be fixed (are your PCs really carting around their 30,000 gp mirror?) which makes travel time a concern too. On the other hand, all the diviniation rituals are just an excuse for the DM to tell the players what they need to know, and they all encourage being cryptic. What kind of plots are you letting them ruin with multiple major scrys? I haven't played up beyond mid-paragon in 4e, so an example or two of the problem you're trying to fix could be beneficial. [/QUOTE]
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