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Rule Of Three - How did I miss this
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<blockquote data-quote="Otterscrubber" data-source="post: 5737193" data-attributes="member: 4588"><p>I have to agree. I was a big proponent of 4e when it came out. But with the deluge of powers, there was such a blend of abilities that it seemed overwhelming and took away any distinctiveness of a particular class. Rather, there seemed to be several powers, when used together, that allow a class to stand out. I think of bard healing for some reason. They really shine after popping a few then they can really heal. But for the most part, meh. Way, way too many powers with too little variation. </p><p></p><p>Also, I feel they went overboard on variations within classes. I used to love to play rangers, now there are like 5 types of rangers, all so specific in their scope that I don't feel I am playing a ranger if I play any of them. Rather than make 5 variations that do different things (dps range, wield two weapons, throw a weapon, etc...) why not make one that does all of these things in a way no other class can and just build on that. But now I can't help feel what I'm leaving behind when I pick a particular path to build on the character rather then enjoying what they can do. </p><p></p><p>Also, also, I despise that as you level you "swap out" certain dailies and encounter powers. That has always seemed ridiculous that you "forget" how to use those abilities as you learn a new one. I understand there may have been some balance reason to it, but it is hard to get over. I still have not been able to...dont' take away my hard earned toys. Just don't.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 5737193, member: 4588"] I have to agree. I was a big proponent of 4e when it came out. But with the deluge of powers, there was such a blend of abilities that it seemed overwhelming and took away any distinctiveness of a particular class. Rather, there seemed to be several powers, when used together, that allow a class to stand out. I think of bard healing for some reason. They really shine after popping a few then they can really heal. But for the most part, meh. Way, way too many powers with too little variation. Also, I feel they went overboard on variations within classes. I used to love to play rangers, now there are like 5 types of rangers, all so specific in their scope that I don't feel I am playing a ranger if I play any of them. Rather than make 5 variations that do different things (dps range, wield two weapons, throw a weapon, etc...) why not make one that does all of these things in a way no other class can and just build on that. But now I can't help feel what I'm leaving behind when I pick a particular path to build on the character rather then enjoying what they can do. Also, also, I despise that as you level you "swap out" certain dailies and encounter powers. That has always seemed ridiculous that you "forget" how to use those abilities as you learn a new one. I understand there may have been some balance reason to it, but it is hard to get over. I still have not been able to...dont' take away my hard earned toys. Just don't. [/QUOTE]
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