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Rule Of Three - How did I miss this
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<blockquote data-quote="Insight" data-source="post: 5738528" data-attributes="member: 11437"><p>I suppose one possibility would be to consolidate feats, skills, powers, and class features into one big pool. Call it "Features". Some of it is customizable, some of it you get by default from your class or race.</p><p></p><p>So, to create your character, you choose a class, race, your ability scores, and a series of features, then your equipment.</p><p></p><p>You would have certain categories of features, such as </p><p></p><p>Feature [Race]</p><p>Feature [Class]</p><p>Feature [Skill]</p><p>Feature [Combat]</p><p>Feature [Social]</p><p>Feature [Background]</p><p></p><p>... or something along those lines.</p><p></p><p>Let's say you want to make a Gnome Mage (Illusion School). You would automatically get</p><p></p><p>FADE AWAY</p><p>Feature [Race]</p><p></p><p>ILLUSION APPRENTICE</p><p>Feature [Class]</p><p></p><p>SPELLBOOK</p><p>Feature [Class]</p><p></p><p>ARCANA</p><p>Feature [Skill]</p><p></p><p>SIMPLE WEAPONS</p><p>Feature [Combat]</p><p></p><p>WIZARD IMPLEMENTS</p><p>Feature [Combat]</p><p></p><p>CLOTH ARMOR</p><p>Feature [Combat]</p><p></p><p>and then choose a number of other Features - you may want to limit how many skill, combat, (or whatever sort of Features that exist) you can take. Prerequisites could also limit what Features you could take.</p><p></p><p>Examples of Features that could spring off the ones you get by default:</p><p></p><p>DIPLOMACY </p><p>Feature [Skill]</p><p></p><p>DUNGEONEERING</p><p>Feature [Skill]</p><p></p><p>HISTORY</p><p>Feature [Skill]</p><p></p><p>INSIGHT</p><p>Feature [Skill]</p><p></p><p>MASTER TRICKSTER</p><p>Feature [Race]</p><p></p><p>NATURE</p><p>Feature [Skill]</p><p></p><p>REACTIVE STEALTH</p><p>Feature [Race]</p><p></p><p>RELIGION </p><p>Feature [Skill]</p><p></p><p>TRICKSTER'S CUNNING</p><p>Feature [Race]</p><p></p><p>... and a number of the existing Gnome and Wizard feats as options</p><p></p><p>The difference between this system and the current system would be more flexibility. Instead of being <em>forced</em> to take 4 skills or all of a race's abilities, you would receive what is considered "CORE" for your race and class and everything else would be optional.</p></blockquote><p></p>
[QUOTE="Insight, post: 5738528, member: 11437"] I suppose one possibility would be to consolidate feats, skills, powers, and class features into one big pool. Call it "Features". Some of it is customizable, some of it you get by default from your class or race. So, to create your character, you choose a class, race, your ability scores, and a series of features, then your equipment. You would have certain categories of features, such as Feature [Race] Feature [Class] Feature [Skill] Feature [Combat] Feature [Social] Feature [Background] ... or something along those lines. Let's say you want to make a Gnome Mage (Illusion School). You would automatically get FADE AWAY Feature [Race] ILLUSION APPRENTICE Feature [Class] SPELLBOOK Feature [Class] ARCANA Feature [Skill] SIMPLE WEAPONS Feature [Combat] WIZARD IMPLEMENTS Feature [Combat] CLOTH ARMOR Feature [Combat] and then choose a number of other Features - you may want to limit how many skill, combat, (or whatever sort of Features that exist) you can take. Prerequisites could also limit what Features you could take. Examples of Features that could spring off the ones you get by default: DIPLOMACY Feature [Skill] DUNGEONEERING Feature [Skill] HISTORY Feature [Skill] INSIGHT Feature [Skill] MASTER TRICKSTER Feature [Race] NATURE Feature [Skill] REACTIVE STEALTH Feature [Race] RELIGION Feature [Skill] TRICKSTER'S CUNNING Feature [Race] ... and a number of the existing Gnome and Wizard feats as options The difference between this system and the current system would be more flexibility. Instead of being [i]forced[/i] to take 4 skills or all of a race's abilities, you would receive what is considered "CORE" for your race and class and everything else would be optional. [/QUOTE]
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