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Rule Of Three - How did I miss this
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<blockquote data-quote="Quickleaf" data-source="post: 5738781" data-attributes="member: 20323"><p>When I first read that column by Baker what sprang to mind were talent trees organized by 'X class only' and 'multiclass.' So fighter would get access to the Weapon Specialization tree, and barbarian would get access to the Rage tree, but either could take talents from the Great Weapon tree.</p><p></p><p>You could combine feats, powers, some of the less iconic class features, even rituals/martial practices into talents. For example each talent tree would have three paths: active powers, passive bonuses, and "toolbox" talents. Each path would have talents that build on each other. For example, to take the Cleave talent on the Great Weapon tree, you'd first need to take Power Attack.</p><p></p><p>One of the great similarities of powers has to do with scaling, where a higher level power is practically a lower level power with stronger effects. A talent tree model would address that redundancy while organizin similar abilities under a convenient and intuitive heading.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5738781, member: 20323"] When I first read that column by Baker what sprang to mind were talent trees organized by 'X class only' and 'multiclass.' So fighter would get access to the Weapon Specialization tree, and barbarian would get access to the Rage tree, but either could take talents from the Great Weapon tree. You could combine feats, powers, some of the less iconic class features, even rituals/martial practices into talents. For example each talent tree would have three paths: active powers, passive bonuses, and "toolbox" talents. Each path would have talents that build on each other. For example, to take the Cleave talent on the Great Weapon tree, you'd first need to take Power Attack. One of the great similarities of powers has to do with scaling, where a higher level power is practically a lower level power with stronger effects. A talent tree model would address that redundancy while organizin similar abilities under a convenient and intuitive heading. [/QUOTE]
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