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Rule of Three: March 13
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<blockquote data-quote="Andor" data-source="post: 5849079" data-attributes="member: 1879"><p>I read that as "It's not enough to have a rule I don't like listed as an option in the DMG, it must be removed from corporeal existence lest I be forced to tell a player "No" out-loud." Sorry, but don't you feel it's ruder to tell tens of millions of people that the system they like is so vile it should not be allowed to poison your books lest you be forced to discuss it, than it is to just say "No, I'm the GM and I don't want to use that module."</p><p></p><p>Asking something be made optional? I'm all for it. Asking for something not to be printed in the base books lest it be considered 'core'? Too pathetic for words. - This mini rant is not merely directed at you btw, but at the growing trend I'm seeing on the boards that anything the poster thinks is badwrongfun should be excised from the base books and consigned to a small fanzine to be printed in Russian and distributed only at the gift shop at the "Museam of Gulags' in Siberia.</p><p></p><p></p><p></p><p>I have to say, I like both of these thoughts. I'm not directly familiar with 4e themes but gather they are like 2e kits, which I was always a fan of. At any rate another layer of mixed fluff and crunch to be wrapped into character creation is, I think, a good thing. This sort of thing is a useful tool for both GMs and players to flesh out the world and the characters place in it. </p><p></p><p>As for the spread out clsss design, I'm all for it. One of the running battles of D&D (seen reprised on this board daily) is "What is a 1st level character supposed to represent?" Splitting the 3e style front loaded class structure up a bit to both allow the portrayal of 'zeros to heros' that some people like, and to prevent power-dipping is a good thing. Allowing the game to have a fighter class portray both Jon-boy the runaway farmhand <em>and</em> Sir Percy the Knight who just spent 10 years training as a squire just by twiddling the starting level two notches is even better.</p></blockquote><p></p>
[QUOTE="Andor, post: 5849079, member: 1879"] I read that as "It's not enough to have a rule I don't like listed as an option in the DMG, it must be removed from corporeal existence lest I be forced to tell a player "No" out-loud." Sorry, but don't you feel it's ruder to tell tens of millions of people that the system they like is so vile it should not be allowed to poison your books lest you be forced to discuss it, than it is to just say "No, I'm the GM and I don't want to use that module." Asking something be made optional? I'm all for it. Asking for something not to be printed in the base books lest it be considered 'core'? Too pathetic for words. - This mini rant is not merely directed at you btw, but at the growing trend I'm seeing on the boards that anything the poster thinks is badwrongfun should be excised from the base books and consigned to a small fanzine to be printed in Russian and distributed only at the gift shop at the "Museam of Gulags' in Siberia. I have to say, I like both of these thoughts. I'm not directly familiar with 4e themes but gather they are like 2e kits, which I was always a fan of. At any rate another layer of mixed fluff and crunch to be wrapped into character creation is, I think, a good thing. This sort of thing is a useful tool for both GMs and players to flesh out the world and the characters place in it. As for the spread out clsss design, I'm all for it. One of the running battles of D&D (seen reprised on this board daily) is "What is a 1st level character supposed to represent?" Splitting the 3e style front loaded class structure up a bit to both allow the portrayal of 'zeros to heros' that some people like, and to prevent power-dipping is a good thing. Allowing the game to have a fighter class portray both Jon-boy the runaway farmhand [i]and[/i] Sir Percy the Knight who just spent 10 years training as a squire just by twiddling the starting level two notches is even better. [/QUOTE]
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Rule of Three: March 13
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