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Rule of Three: March 13
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<blockquote data-quote="JohnSnow" data-source="post: 5849504" data-attributes="member: 32164"><p>I could actually get behind characters who "come into" their class abilities a bit more slowly.</p><p></p><p>However, I would opt for still giving 1st-level characters enough hit points to make them reasonably "tough/lucky." The best example I can give of this from fantasy fiction is the Emond's Fielders in <em>The Eye of the World</em>. As much as they weren't seasoned adventurers to start, they had some skills, and they were lucky enough to survive their early adventures. Part of that is that they weren't overwhelmed, and they knew when to run away, but in D&D, that means making sure the characters don't get one-shotted right away if they get jumped. And that means giving them a decent number of starting hit points.</p><p></p><p>I like the notion of a 1st-level fighter who starts out being proficient with only a few weapons, lighter armor, and only knows a few fighting styles. A 1st-level fighter should be an experienced town guard or member of the village militia - perhaps even the squire to a knight. The wizard might only know a few spells, and so forth.</p><p></p><p>That would work for me, so long as "1st-level character" doesn't mean "disposable."</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5849504, member: 32164"] I could actually get behind characters who "come into" their class abilities a bit more slowly. However, I would opt for still giving 1st-level characters enough hit points to make them reasonably "tough/lucky." The best example I can give of this from fantasy fiction is the Emond's Fielders in [I]The Eye of the World[/I]. As much as they weren't seasoned adventurers to start, they had some skills, and they were lucky enough to survive their early adventures. Part of that is that they weren't overwhelmed, and they knew when to run away, but in D&D, that means making sure the characters don't get one-shotted right away if they get jumped. And that means giving them a decent number of starting hit points. I like the notion of a 1st-level fighter who starts out being proficient with only a few weapons, lighter armor, and only knows a few fighting styles. A 1st-level fighter should be an experienced town guard or member of the village militia - perhaps even the squire to a knight. The wizard might only know a few spells, and so forth. That would work for me, so long as "1st-level character" doesn't mean "disposable." [/QUOTE]
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Rule of Three: March 13
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