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Rule of Thump for Short Rests
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<blockquote data-quote="Evil DM" data-source="post: 4413531" data-attributes="member: 23108"><p>@77IM:</p><p></p><p></p><p></p><p>First of all players can use as many healing powers as they like. </p><p>BUT this rule of thumb is just intended for dangerous places or hostile enviroment where you said yourself:</p><p></p><p></p><p></p><p>So, if I get you right. <em>You</em> would prohibit resting where I allow it with a little risk.</p><p></p><p>I do not force the players the to do anything. As I mentioned before I just want a little rule mechanic to represent dangerous areas. Where you say that players should not rest at all I just say that they can do it. With the risk to face another monster. And the longer they rest the bigger is the chance to stumble across a new threat.</p><p></p><p>So I think we agree at this issue to use common sense whether to rest or not. But I like to have some little neutral mechanic behind that decision of random monsters or not.</p><p></p><p>Because for me I would agree with you it is railroading if it were upon the DM to decide whether they are interrupted during their rest or nor. But for the reason of this matter I want to throw the dice.</p><p>So it is not upon the DM. It is upon the players to decide whether they dare to take another short rest in this hostile enviroment or not. And sometimes they can go for it...and sometimes they have bad luck.</p><p></p><p>Hope that helps to better understand my intentions behind this little dice rolling.</p><p></p><p>Cheers, Evil DM.</p></blockquote><p></p>
[QUOTE="Evil DM, post: 4413531, member: 23108"] @77IM: First of all players can use as many healing powers as they like. BUT this rule of thumb is just intended for dangerous places or hostile enviroment where you said yourself: So, if I get you right. [i]You[/i] would prohibit resting where I allow it with a little risk. I do not force the players the to do anything. As I mentioned before I just want a little rule mechanic to represent dangerous areas. Where you say that players should not rest at all I just say that they can do it. With the risk to face another monster. And the longer they rest the bigger is the chance to stumble across a new threat. So I think we agree at this issue to use common sense whether to rest or not. But I like to have some little neutral mechanic behind that decision of random monsters or not. Because for me I would agree with you it is railroading if it were upon the DM to decide whether they are interrupted during their rest or nor. But for the reason of this matter I want to throw the dice. So it is not upon the DM. It is upon the players to decide whether they dare to take another short rest in this hostile enviroment or not. And sometimes they can go for it...and sometimes they have bad luck. Hope that helps to better understand my intentions behind this little dice rolling. Cheers, Evil DM. [/QUOTE]
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