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Rule ponderings by me..
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<blockquote data-quote="werk" data-source="post: 2864999" data-attributes="member: 29663"><p>Pretty similar to 3d6's answers.</p><p></p><p>1. Yes, only one AoO per round excepting feats, etc.</p><p>2. I'd change the domains when he swears allegiance to the new diety. This isn't really established anywhere, except some settings have local rules...FR can't cast at all without a chosen diety, Eberron can continue casting from old domains even after forsaking god/church/alignment. IMC I don't require diety selection except in the FR, but characters cannot change their domains without significant effort.</p><p>3. "When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type." So a 'good' caster could not use an 'evil' summoning, and vice-versa. Good motivation to have true neutral summoners.</p><p>4. Right, no summoning creatures in the air and dropping them on bad guys. You could summon it next to the pit, and order it to jump in on it's first round if you can communicate with it.</p><p>5. This one is a little more open to interpretation. I would say no because the commanded creature is not helpless, even if commanded to be so. I couldn't find anything in the description saying that they avoid injuring themselves, or anything to that effect, same with summoning.</p></blockquote><p></p>
[QUOTE="werk, post: 2864999, member: 29663"] Pretty similar to 3d6's answers. 1. Yes, only one AoO per round excepting feats, etc. 2. I'd change the domains when he swears allegiance to the new diety. This isn't really established anywhere, except some settings have local rules...FR can't cast at all without a chosen diety, Eberron can continue casting from old domains even after forsaking god/church/alignment. IMC I don't require diety selection except in the FR, but characters cannot change their domains without significant effort. 3. "When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type." So a 'good' caster could not use an 'evil' summoning, and vice-versa. Good motivation to have true neutral summoners. 4. Right, no summoning creatures in the air and dropping them on bad guys. You could summon it next to the pit, and order it to jump in on it's first round if you can communicate with it. 5. This one is a little more open to interpretation. I would say no because the commanded creature is not helpless, even if commanded to be so. I couldn't find anything in the description saying that they avoid injuring themselves, or anything to that effect, same with summoning. [/QUOTE]
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