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Rule ponderings by me..
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<blockquote data-quote="Stormrunner" data-source="post: 2867317" data-attributes="member: 13471"><p>Cleric changing deities:</p><p>Players Handbook II, p193 sidebar, Divine Conversion:</p><p><strong>"A cleric who changes his patron deity must complete a quest to prove his devotion to his new patron. The nature of the quest depends on the deity, and it always clearly reflects the deity's alignment as well as his or her goals and beliefs. To start the process, the cleric must voluntarily accept a <em>geas/quest </em> spell cast by a higher-level cleric of his new deity. During the quest, the cleric has no access to spells or cleric class features - except his weapon and armor proficiencies, which he does not forfeit. Upon completing the quest, the cleric receives an <em>atonement</em> spell from a cleric of his new deity. The character then becomes a cleric of the new deity and is inducted into the clergy during an appropriate ceremony of the DM's choosing. After selecting two of the new deity's domains in lieu of his old ones, the character has all the powers and abilities of his previous cleric level, plus the granted powers of the new domains."</strong></p><p></p><p>While the above doesn't quite make it clear, IMC I would rule that a cleric who formerly had the War domain but is changing to a deity that doesn't have that domain does NOT retain the benefit of the "bonus" weapon proficiency from the War domain, since that is a domain power and he is stripped of all domain powers while on the quest. If his new deity does have the War domain, he can regain his former bonus proficiency upon completing the quest and choosing War as one of his new domains. Harsh, I know, but the whole point is that the PC has to struggle to prove himself - switching deities is not supposed to be a cakewalk!</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 2867317, member: 13471"] Cleric changing deities: Players Handbook II, p193 sidebar, Divine Conversion: [B]"A cleric who changes his patron deity must complete a quest to prove his devotion to his new patron. The nature of the quest depends on the deity, and it always clearly reflects the deity's alignment as well as his or her goals and beliefs. To start the process, the cleric must voluntarily accept a [I]geas/quest [/I] spell cast by a higher-level cleric of his new deity. During the quest, the cleric has no access to spells or cleric class features - except his weapon and armor proficiencies, which he does not forfeit. Upon completing the quest, the cleric receives an [I]atonement[/I] spell from a cleric of his new deity. The character then becomes a cleric of the new deity and is inducted into the clergy during an appropriate ceremony of the DM's choosing. After selecting two of the new deity's domains in lieu of his old ones, the character has all the powers and abilities of his previous cleric level, plus the granted powers of the new domains."[/B] While the above doesn't quite make it clear, IMC I would rule that a cleric who formerly had the War domain but is changing to a deity that doesn't have that domain does NOT retain the benefit of the "bonus" weapon proficiency from the War domain, since that is a domain power and he is stripped of all domain powers while on the quest. If his new deity does have the War domain, he can regain his former bonus proficiency upon completing the quest and choosing War as one of his new domains. Harsh, I know, but the whole point is that the PC has to struggle to prove himself - switching deities is not supposed to be a cakewalk! [/QUOTE]
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