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Community
General Tabletop Discussion
*Dungeons & Dragons
Rule question: Temporary HP and concentration checks
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<blockquote data-quote="Ilbranteloth" data-source="post: 7563472" data-attributes="member: 6778044"><p>To me that sounds like a very “rules lawyery” way to read it. As in “I’m going to parse the language to my favor” rather than what is truly logical. </p><p></p><p>And to me, that means you can’t look at only the final sentence, you look at it as a whole. Starting with: “When you have temporary hit points AND TAKE DAMAGE...” then “... any LEFTOVER DAMAGE...”</p><p></p><p>Right in the first sentence it’s already saying you take damage. And how can you have leftover damage if you didn’t take damage?</p><p></p><p>But, to be fair, looking at the complete rule, it starts off by saying “...they are a buffer to damage...” and at the end it says “...they can still absorb damage...”</p><p></p><p>So it then is a question of intent, and the simplest answer is yes, it’s damage and you need to make a check, and intent is also clear by the Sage Advice answer.</p><p></p><p>In the end, if your table wants to allow it there is obviously nothing wrong with it as long as you are consistent. Recognizing that it complicates other things as you noted.</p><p></p><p>I guess it’s partially a question of what you think hit points are. Aside from those you get at 1st level, I consider them a mix of skill and stamina, with a little luck mixed in. So temporary hit points could be like an adrenaline boost and a bit of extra luck. In which case you wouldn’t need to make a check. </p><p></p><p>A different case - what if they have Heavy Armor Master and they are hit for 2 points of damage? In that case you are hit, but take no damage.</p><p></p><p>I didn’t find a Sage Advice answering that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7563472, member: 6778044"] To me that sounds like a very “rules lawyery” way to read it. As in “I’m going to parse the language to my favor” rather than what is truly logical. And to me, that means you can’t look at only the final sentence, you look at it as a whole. Starting with: “When you have temporary hit points AND TAKE DAMAGE...” then “... any LEFTOVER DAMAGE...” Right in the first sentence it’s already saying you take damage. And how can you have leftover damage if you didn’t take damage? But, to be fair, looking at the complete rule, it starts off by saying “...they are a buffer to damage...” and at the end it says “...they can still absorb damage...” So it then is a question of intent, and the simplest answer is yes, it’s damage and you need to make a check, and intent is also clear by the Sage Advice answer. In the end, if your table wants to allow it there is obviously nothing wrong with it as long as you are consistent. Recognizing that it complicates other things as you noted. I guess it’s partially a question of what you think hit points are. Aside from those you get at 1st level, I consider them a mix of skill and stamina, with a little luck mixed in. So temporary hit points could be like an adrenaline boost and a bit of extra luck. In which case you wouldn’t need to make a check. A different case - what if they have Heavy Armor Master and they are hit for 2 points of damage? In that case you are hit, but take no damage. I didn’t find a Sage Advice answering that. [/QUOTE]
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Rule question: Temporary HP and concentration checks
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