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Rule "Yes"
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<blockquote data-quote="BryonD" data-source="post: 4489344" data-attributes="member: 957"><p>My daughter is ten now. And I've been running little games for her for a few years now. In a game with her, I'd be all over this kind of thing.</p><p></p><p>But playing with my adult group is a vastly different thing. </p><p></p><p>I certainly wouldn't say no because I "didn't think of it". Hell, that is some the the very best stuff. But saying no is a hell of a long way from being adversarial. In the games we play creating serious challenges that must be honestly overcome is the DM's duty to the group effort. Letting them off to easy is adversarial to the experience of acheivement and acomplsihment. </p><p></p><p>Now, I certainly say "yes, you can certainly try" to the great majority of suggestions. I think the expectations I described above on my player's parts is a part of that. But if there is a reason to say "no", I say "no" in a heartbeat. But honestly, I think different types of games are being described. A juvenile game such as the James Wyatt example is very different than an adult game. So the degree to which the rule applies needs to vary as well. I'd be shocked if James plays that way with his on-going adult games. (One-off or intentionally silly games are a completely different matter of course)</p><p></p><p>So on the one hand the rule kinda shocks me as being so extremely obvious that any remotely decent DM should be familiar with the concept. It really goes without saying. But also, understanding degree is very important. If you just want to kick in the door and to hell with consistency, lets kill things and take their stuff, then by all means, say yes to everything. If you want a more engaging story, with action as just a part along the way, then "yes, but you must make this roll" and an appropriate supply of "no" are key elements of good DMing.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4489344, member: 957"] My daughter is ten now. And I've been running little games for her for a few years now. In a game with her, I'd be all over this kind of thing. But playing with my adult group is a vastly different thing. I certainly wouldn't say no because I "didn't think of it". Hell, that is some the the very best stuff. But saying no is a hell of a long way from being adversarial. In the games we play creating serious challenges that must be honestly overcome is the DM's duty to the group effort. Letting them off to easy is adversarial to the experience of acheivement and acomplsihment. Now, I certainly say "yes, you can certainly try" to the great majority of suggestions. I think the expectations I described above on my player's parts is a part of that. But if there is a reason to say "no", I say "no" in a heartbeat. But honestly, I think different types of games are being described. A juvenile game such as the James Wyatt example is very different than an adult game. So the degree to which the rule applies needs to vary as well. I'd be shocked if James plays that way with his on-going adult games. (One-off or intentionally silly games are a completely different matter of course) So on the one hand the rule kinda shocks me as being so extremely obvious that any remotely decent DM should be familiar with the concept. It really goes without saying. But also, understanding degree is very important. If you just want to kick in the door and to hell with consistency, lets kill things and take their stuff, then by all means, say yes to everything. If you want a more engaging story, with action as just a part along the way, then "yes, but you must make this roll" and an appropriate supply of "no" are key elements of good DMing. [/QUOTE]
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