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<blockquote data-quote="jensun" data-source="post: 4492388" data-attributes="member: 6504"><p>I dont know for cerrtain what he meant but I think it gels with some of the things we do in our game. Some examples:</p><p></p><p>1. Each player effectively makes the decisions about the society, culture and morality of their chosen race. If two players choose the same race then they can come from the same area and collaborate or from two different cultures of the same race. </p><p></p><p>2. Players get to define the position of their class in the game. In particular Clerics get to decide on the beliefs and practices of their faiths, Wizards on any college they belong to etc. </p><p></p><p>3. Players get to create interesting npc's, both helpful ones and enemies. This is not just an option, it is expected they will do so. I ask a set of questions about each character before each game and one is always about who the important people around them are. </p><p></p><p>4. Players get to add content in game. If a player asks if the can meet with a contact of the local thieves guild I will say yes and then get them to describe him and include some complication, twist or conflict. </p><p></p><p>5. Players get to set scenes they are interested in being part of. Between sessions I will actively solicit ideas from them about what they want to see in the next session.</p><p></p><p>If you are interested in this sort of stuff I highly recommend picking up Burning Wheel, Prime Time Adevntures and Spirit of the Century. Even if you never play them some of the concepts they introduce can and will change your game for the better.</p></blockquote><p></p>
[QUOTE="jensun, post: 4492388, member: 6504"] I dont know for cerrtain what he meant but I think it gels with some of the things we do in our game. Some examples: 1. Each player effectively makes the decisions about the society, culture and morality of their chosen race. If two players choose the same race then they can come from the same area and collaborate or from two different cultures of the same race. 2. Players get to define the position of their class in the game. In particular Clerics get to decide on the beliefs and practices of their faiths, Wizards on any college they belong to etc. 3. Players get to create interesting npc's, both helpful ones and enemies. This is not just an option, it is expected they will do so. I ask a set of questions about each character before each game and one is always about who the important people around them are. 4. Players get to add content in game. If a player asks if the can meet with a contact of the local thieves guild I will say yes and then get them to describe him and include some complication, twist or conflict. 5. Players get to set scenes they are interested in being part of. Between sessions I will actively solicit ideas from them about what they want to see in the next session. If you are interested in this sort of stuff I highly recommend picking up Burning Wheel, Prime Time Adevntures and Spirit of the Century. Even if you never play them some of the concepts they introduce can and will change your game for the better. [/QUOTE]
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