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<blockquote data-quote="hawkeyefan" data-source="post: 9145187" data-attributes="member: 6785785"><p>I think that "Heart: The City Beneath" has solid advice for new GMs. First, they have a nice one page image that can be printed out and referenced in play. This is the core mechanic... everything that happens in the game will start with this process. </p><p></p><p>[ATTACH=full]296618[/ATTACH]</p><p></p><p>This is near the front of the book where they go over the rules. Then, later in the book, they have a "Running the Game" section. They offer general advice to three tiers of GMs: those new to GMing any game, those new to GMing story games, and those new to GMing Heart. I don't recall ever seeing this in another book. </p><p></p><p>After that, they offer several pages of advice on how to handle all aspects of GMing Heart, including principles and best practices. Then it closes with something I also find to be refreshing. </p><p></p><p>[ATTACH=full]296619[/ATTACH]</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9145187, member: 6785785"] I think that "Heart: The City Beneath" has solid advice for new GMs. First, they have a nice one page image that can be printed out and referenced in play. This is the core mechanic... everything that happens in the game will start with this process. [ATTACH type="full"]296618[/ATTACH] This is near the front of the book where they go over the rules. Then, later in the book, they have a "Running the Game" section. They offer general advice to three tiers of GMs: those new to GMing any game, those new to GMing story games, and those new to GMing Heart. I don't recall ever seeing this in another book. After that, they offer several pages of advice on how to handle all aspects of GMing Heart, including principles and best practices. Then it closes with something I also find to be refreshing. [ATTACH type="full"]296619[/ATTACH] [/QUOTE]
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