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<blockquote data-quote="Malmuria" data-source="post: 9145203" data-attributes="member: 7030755"><p>I nominate Mausritter. For me, it's actually the perfect distillation of OSR principles, and it teaches GMs how to run a game but also how to prep a sandbox in an extremely succinct and economical way. If you follow it's suggestions and tables you'll easily have enough material for a campaign. In terms of advice, it provides a very simple and easy to remember set of principles that will favor player skill. It helps that the theme of the game (being a mouse) helps make the principles easy to follow.</p><p></p><p></p><p>[ATTACH=full]296623[/ATTACH][ATTACH=full]296624[/ATTACH]</p></blockquote><p></p>
[QUOTE="Malmuria, post: 9145203, member: 7030755"] I nominate Mausritter. For me, it's actually the perfect distillation of OSR principles, and it teaches GMs how to run a game but also how to prep a sandbox in an extremely succinct and economical way. If you follow it's suggestions and tables you'll easily have enough material for a campaign. In terms of advice, it provides a very simple and easy to remember set of principles that will favor player skill. It helps that the theme of the game (being a mouse) helps make the principles easy to follow. [ATTACH type="full" width="540px"]296623[/ATTACH][ATTACH type="full" width="567px"]296624[/ATTACH] [/QUOTE]
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