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Rules a character "pass a Weapon" to another
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<blockquote data-quote="redrick" data-source="post: 6599790" data-attributes="member: 6777696"><p>Yeah, very case by case basis for me. Two characters who are adjacent and passing an item side to side feels pretty automatic to me. After all, the first character already needs to be holding the item (couldn't draw an item and pass it all with the free "futz with an object" action), and the receiving character is giving up a reaction, which is a useful thing to have in melee. Throwing a sword to a non-adjacent character, on the other hand, seems totally deserving of a check. Similarly, if players had an action sequence that began to stretch my understanding of the bounds of the action economy, I might apply a high DC and let them try it anyway. Of course, playing catch with a sword could be a painful business if done poorly!</p></blockquote><p></p>
[QUOTE="redrick, post: 6599790, member: 6777696"] Yeah, very case by case basis for me. Two characters who are adjacent and passing an item side to side feels pretty automatic to me. After all, the first character already needs to be holding the item (couldn't draw an item and pass it all with the free "futz with an object" action), and the receiving character is giving up a reaction, which is a useful thing to have in melee. Throwing a sword to a non-adjacent character, on the other hand, seems totally deserving of a check. Similarly, if players had an action sequence that began to stretch my understanding of the bounds of the action economy, I might apply a high DC and let them try it anyway. Of course, playing catch with a sword could be a painful business if done poorly! [/QUOTE]
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Rules a character "pass a Weapon" to another
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