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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Rules about technology
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8063973" data-attributes="member: 6871653"><p>I would not mind black powder weapons, but I would refrain from going all in on science and technology, lest A5E will be considered a steampunk or modern rules addition to 5e, which I dont think is want the designers want. </p><p></p><p>Siege weapons could be added to a warfare system, should the book have one. </p><p></p><p>A savant based on item usage and lore can be interesting. Is there enough place in the game to put a savant next to an artificer? I think it would be doable. I we go with the idea that A5E will add new subsystems, and have classes interact with those system beyond combat (Ranger gains Journey features, Fighter/Warlord gains Warfare/Retainer features etc), having a Savant mostly interacting with the crafting system while being only passable in combat would not be the end of the world. People will complain about it being only a NPC class, but if a person has fun playing a skilled artisan, let the others play more classic adventuring classes while you craft some stuff in your downtime. </p><p></p><p>People give a hard time to the Scholar in AiME, but it works well for what is represent; it does what it says on the can. It wont please everybody, but its there for those who love that playstyle.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8063973, member: 6871653"] I would not mind black powder weapons, but I would refrain from going all in on science and technology, lest A5E will be considered a steampunk or modern rules addition to 5e, which I dont think is want the designers want. Siege weapons could be added to a warfare system, should the book have one. A savant based on item usage and lore can be interesting. Is there enough place in the game to put a savant next to an artificer? I think it would be doable. I we go with the idea that A5E will add new subsystems, and have classes interact with those system beyond combat (Ranger gains Journey features, Fighter/Warlord gains Warfare/Retainer features etc), having a Savant mostly interacting with the crafting system while being only passable in combat would not be the end of the world. People will complain about it being only a NPC class, but if a person has fun playing a skilled artisan, let the others play more classic adventuring classes while you craft some stuff in your downtime. People give a hard time to the Scholar in AiME, but it works well for what is represent; it does what it says on the can. It wont please everybody, but its there for those who love that playstyle. [/QUOTE]
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