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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Rules about technology
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<blockquote data-quote="Imaculata" data-source="post: 8065561" data-attributes="member: 6801286"><p>In my pirate campaign, guns are used along side medieval weapons and are used like any ranged weapon. Abilities/feats that affect ranged weapons, affect guns. Abilities/spells/feats that affect arrows, also affect bullets. Guns do more damage than ordinary ranged weapons, but the trade off is a long reload time, limited range and a possibility for dangerous mishaps on a 1. Also, some spells can render you completely invulnerable to bullets, as can also be done against other projectiles. Yes, you can carry a dozen preloaded pistols that you fire in a row without reloading. That is after all how real pirates fought.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8065561, member: 6801286"] In my pirate campaign, guns are used along side medieval weapons and are used like any ranged weapon. Abilities/feats that affect ranged weapons, affect guns. Abilities/spells/feats that affect arrows, also affect bullets. Guns do more damage than ordinary ranged weapons, but the trade off is a long reload time, limited range and a possibility for dangerous mishaps on a 1. Also, some spells can render you completely invulnerable to bullets, as can also be done against other projectiles. Yes, you can carry a dozen preloaded pistols that you fire in a row without reloading. That is after all how real pirates fought. [/QUOTE]
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