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Rules and Assumptions in Different Game Systems
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<blockquote data-quote="Cadfan" data-source="post: 4964199" data-attributes="member: 40961"><p>I've had a few of these come up. From your list, the effects of mass fire and detect alignment issues. I've also had similar issues come up with falling damage.</p><p> </p><p>The solution used depends on the issue. I try to avoid letting mass fire come up too often. I used the common houserule of only letting detect evil detect supernatural evil. And our group collectively agrees not to push the envelope on places where we all know the rules get stretched thin, like on falling damage.</p><p> </p><p>Overall your post makes good sense. Of course, you missed option 4 for dealing with rules that have holes- apologetics. Convince yourself that the rules have no such holes, and then lambast anyone who says otherwise.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4964199, member: 40961"] I've had a few of these come up. From your list, the effects of mass fire and detect alignment issues. I've also had similar issues come up with falling damage. The solution used depends on the issue. I try to avoid letting mass fire come up too often. I used the common houserule of only letting detect evil detect supernatural evil. And our group collectively agrees not to push the envelope on places where we all know the rules get stretched thin, like on falling damage. Overall your post makes good sense. Of course, you missed option 4 for dealing with rules that have holes- apologetics. Convince yourself that the rules have no such holes, and then lambast anyone who says otherwise. [/QUOTE]
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