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<blockquote data-quote="Living Enworld Judge" data-source="post: 2464222" data-attributes="member: 13889"><p><strong>Other Feats</strong></p><p></p><p><strong>Academy Graduate [Background]</strong></p><p>You are a Graduate of the Academy of the Chromatic Order and have been taught in a rigorous curriculum by the best professors in the land. This gives you an edge in certain skills.</p><p><strong>Prerequisites:</strong> Must be a graduate of the Academy of the Chromatic Order, and must have at least 1 level in Wizard</p><p><strong>Benefits</strong>: You get a +2 bonus to Knowledge (arcana) and Spellcraft checks. </p><p><strong>Special:</strong> This feat can be substituted for Skill Focus (Spellcraft) or Skill Focus (Knowledge – Arcana) for the purposes of meeting the prerequisites of the Loremaster, the Archmage, and similar arcane Prestige classes.</p><p>-Created by Manzanita</p><p></p><p style="margin-left: 20px"><strong>Daryne's Imagination [General]</strong></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Academy Graduate, Illusionist or Evoker, not barred from Illusion or Evocation, Int 15+</p> <p style="margin-left: 20px"><strong>Benefits:</strong> You may now select your specialist bonus spells from either Illusion or Evocation spells. You do not receive any additional bonus spells, however. Additionally, those who wish to expose your Illusions with Divination spells (where 'expose' includes using True Seeing to see them as fakes or using Detect Magic to find the aura of Illusion, etc, but does not include using Moment of Prescience to get a bonus to the save) must succeed at a Caster Level Check DC 5 + your caster level or the spell is fooled into believing the illusion is real.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Mordrue's Lore [General]</strong></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Academy Graduate, Diviner or Abjurer, not barred from Divination or Abjuration, Int 15+</p> <p style="margin-left: 20px"><strong>Benefits:</strong>You may now select your specialist bonus spells from either Divination or Abjuration spells. You do not receive any additional bonus spells, however. Additionally, you may make any Knowledge check untrained.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Omega's Innovation [General]</strong></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Academy Graduate, Enchanter or Conjurer, not barred from Enchantment or Conjuration, Int 15+</p> <p style="margin-left: 20px"><strong>Benefits:</strong> You may now select your specialist bonus spells from either Enchantment or Conjuration spells. You do not receive any additional bonus spells, however. Additionally, you have become efficient at crafting new magic items in your spare time. You spend only 75% of normal craft points when using Item Creation feats. You still pay the full gold and XP costs.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sice's Power [General]</strong></p> <p style="margin-left: 20px"><strong>Prerequisite:</strong> Academy Graduate, Transmuter or Necromancer, not barred from Transmutation or Necromancy, Int 15+</p> <p style="margin-left: 20px"><strong>Benefits:</strong> You may now select your specialist bonus spells from either Transmutation or Necromancy spells. You do not receive any additional bonus spells, however. You gain Intimidate as a class skill. Additionally, after casting an offensive Transmutation or Necromancy spell with a visible effect on your enemies other than Fear (this includes damage, ability damage, ability drain, level drain, and adverse conditions that are immediately noticable (so polymorph would be noticable but a disease would not), you may choose to immediately make an Intimidate check against all who suffered the effects of the spell as a Move Action. If you do so, add the spell's level to the Intimidate check. If the check succeeds, the targets are also Shaken, as per the Intimidate check.</p> <p style="margin-left: 20px">- created by Rystil Arden</p><p></p><p><strong>Divine Mercy [Divine]</strong></p><p><strong>Prerequisites:</strong> Wis 13, turn undead ability.</p><p><strong>Benefit:</strong> As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus.</p><p>-Created by Knight Otu</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2464222, member: 13889"] [b]Other Feats[/b] [B]Academy Graduate [Background][/B] You are a Graduate of the Academy of the Chromatic Order and have been taught in a rigorous curriculum by the best professors in the land. This gives you an edge in certain skills. [B]Prerequisites:[/B] Must be a graduate of the Academy of the Chromatic Order, and must have at least 1 level in Wizard [B]Benefits[/B]: You get a +2 bonus to Knowledge (arcana) and Spellcraft checks. [B]Special:[/B] This feat can be substituted for Skill Focus (Spellcraft) or Skill Focus (Knowledge – Arcana) for the purposes of meeting the prerequisites of the Loremaster, the Archmage, and similar arcane Prestige classes. -Created by Manzanita [INDENT][B]Daryne's Imagination [General][/b] [B]Prerequisite:[/B] Academy Graduate, Illusionist or Evoker, not barred from Illusion or Evocation, Int 15+ [B]Benefits:[/B] You may now select your specialist bonus spells from either Illusion or Evocation spells. You do not receive any additional bonus spells, however. Additionally, those who wish to expose your Illusions with Divination spells (where 'expose' includes using True Seeing to see them as fakes or using Detect Magic to find the aura of Illusion, etc, but does not include using Moment of Prescience to get a bonus to the save) must succeed at a Caster Level Check DC 5 + your caster level or the spell is fooled into believing the illusion is real. [B]Mordrue's Lore [General][/B] [B]Prerequisite:[/B] Academy Graduate, Diviner or Abjurer, not barred from Divination or Abjuration, Int 15+ [B]Benefits:[/B]You may now select your specialist bonus spells from either Divination or Abjuration spells. You do not receive any additional bonus spells, however. Additionally, you may make any Knowledge check untrained. [B]Omega's Innovation [General][/B] [B]Prerequisite:[/B] Academy Graduate, Enchanter or Conjurer, not barred from Enchantment or Conjuration, Int 15+ [B]Benefits:[/B] You may now select your specialist bonus spells from either Enchantment or Conjuration spells. You do not receive any additional bonus spells, however. Additionally, you have become efficient at crafting new magic items in your spare time. You spend only 75% of normal craft points when using Item Creation feats. You still pay the full gold and XP costs. [B]Sice's Power [General][/B] [B]Prerequisite:[/B] Academy Graduate, Transmuter or Necromancer, not barred from Transmutation or Necromancy, Int 15+ [B]Benefits:[/B] You may now select your specialist bonus spells from either Transmutation or Necromancy spells. You do not receive any additional bonus spells, however. You gain Intimidate as a class skill. Additionally, after casting an offensive Transmutation or Necromancy spell with a visible effect on your enemies other than Fear (this includes damage, ability damage, ability drain, level drain, and adverse conditions that are immediately noticable (so polymorph would be noticable but a disease would not), you may choose to immediately make an Intimidate check against all who suffered the effects of the spell as a Move Action. If you do so, add the spell's level to the Intimidate check. If the check succeeds, the targets are also Shaken, as per the Intimidate check. - created by Rystil Arden[/INDENT] [B]Divine Mercy [Divine] Prerequisites:[/B] Wis 13, turn undead ability. [B]Benefit:[/B] As a free action, you may spend one of your turn undead attempts to have any weapon damage you deal be non-lethal damage (in addition to its other types) for 1 round per your Wisdom bonus. -Created by Knight Otu [/QUOTE]
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