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<blockquote data-quote="Living Enworld Judge" data-source="post: 2464493" data-attributes="member: 13889"><p><strong>Domains</strong></p><p></p><p><span style="font-size: 15px">Artifice Domain</span></p><p><strong>Deities:</strong> Antonidas, Channet', Gundar</p><p><strong>Granted Power:</strong> Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.)</p><p><strong>Artifice Domain Spells</strong></p><p><strong>1</strong> Animate Rope</p><p><strong>2</strong> Wood Shape</p><p><strong>3</strong> Stone Shape</p><p><strong>4</strong> Minor Creation</p><p><strong>5</strong> Fabricate</p><p><strong>6</strong> Major Creation</p><p><strong>7</strong> Hardening*</p><p><strong>8</strong> True Creation*</p><p><strong>9</strong> Prismatic sphere</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Blood Domain</span></p><p><strong>Deities:</strong> Taurusk</p><p><strong>Granted Ability:</strong> Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level.</p><p><strong>Blood Domain Spells</strong></p><p><strong>1</strong> Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks)</p><p><strong>2</strong> Rage</p><p><strong>3</strong> Neutralize Poison</p><p><strong>4</strong> Cure Serious Wounds</p><p><strong>5</strong> Blood Oath, Lesser (as Geas, Lesser)</p><p><strong>6</strong> Blood Tell*</p><p><strong>7</strong> Blood Oath, Greater (as Geas, Greater)</p><p><strong>8</strong> Waves of Exhaustion</p><p><strong>9</strong> Energy Drain</p><p>-Created by Sparky</p><p></p><p><span style="font-size: 15px">Charm Domain</span></p><p><strong>Deities:</strong> Ulura</p><p><strong>Granted Power: </strong> The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.</p><p><strong>Charm Domain Spells</strong></p><p><strong>1</strong> Charm person</p><p><strong>2</strong> Calm emotions</p><p><strong>3</strong> Suggestion</p><p><strong>4</strong> Heroism</p><p><strong>5</strong> Charm monster</p><p><strong>6</strong> Geas/quest</p><p><strong>7</strong> Insanity</p><p><strong>8</strong> Demand</p><p><strong>9</strong> Dominate monster</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Communication Domain</span></p><p><strong>Deities:</strong> Russna</p><p><strong>Domain Power: </strong>Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check.</p><p>Choose to add any of the following - Bluff, Forgery, Gather Information, Sense Motive or Speak Language - to your list of cleric class skills.</p><p>Add Message to the list of Orisons.</p><p><strong>Communication Domain Spells</strong></p><p><strong>1 </strong>Comprehend Languages</p><p><strong>2 </strong>Speak with Animals</p><p><strong>3 </strong>Tongues</p><p><strong>4 </strong>Speak with Dead</p><p><strong>5 </strong>Sending</p><p><strong>6 </strong>Speak with Plants</p><p><strong>7 </strong>Stone Tell</p><p><strong>8 </strong>Project Image</p><p><strong>9 </strong>Demand</p><p>-Created by Sparky</p><p></p><p><span style="font-size: 15px">Community Domain</span></p><p><strong>Deities:</strong> Sela</p><p><strong>Granted power: </strong> +2 bonus on diplomacy checks and +1 leadership score for the purpose of accumulating followers.</p><p><strong>Community Domain Spells</strong></p><p><strong>1</strong> Bless</p><p><strong>2</strong> Status</p><p><strong>3</strong> Prayer</p><p><strong>4</strong> Imbue with Spell Ability</p><p><strong>5</strong> Telepathic Bond</p><p><strong>6</strong> Hero's Feast</p><p><strong>7</strong> Refuge</p><p><strong>8</strong> Mass Cure Critical Wounds</p><p><strong>9</strong> Miracle</p><p>-Created by Pbartender</p><p></p><p><span style="font-size: 15px">Corruption Domain</span></p><p><strong>Deities:</strong> Espranachtis, Amphousa, Disnomia</p><p><strong>Granted Power (Corrupting Touch):</strong> The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. She may expend a rebuke undead attempt to use her corrupting touch on a docile animal, a baby, a young child (generally age 7 or younger, GM's discretion applies), or even a pregnant woman (in which case the touch affects the unborn child). If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes feral or cruel, and its alignment shifts to Evil. This effect is instantaneous, but it can be reversed by a Remove Curse, Restoration, or Break Enchantment cast within 24 hours, by an Atonement cast later, or by slaying the Cleric who originally corrupted the victim in the first place. This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots.</p><p><strong>NOTE:</strong> A PC never counts as lacking a mind strong enough to resist except under extremely extraordinary circumstances (physically transformed into a baby by a powerful spell, Feebleminded, etc, in which case she's pretty much being NPCed for the moment anyway and this power is the least of her worries!).</p><p><strong>Corruption Domain Spells</strong></p><p><strong>1</strong> Doom</p><p><strong>2</strong> Desecrate</p><p><strong>3</strong> Bestow Curse</p><p><strong>4</strong> Taste of Evil (see below)</p><p><strong>5</strong> Unhallow</p><p><strong>6</strong> Harm</p><p><strong>7</strong> Insanity</p><p><strong>8</strong> Unholy Aura</p><p><strong>9</strong> Soul Bind</p><p>-Created by Rystil Arden</p><p></p><p><span style="font-size: 15px">Creation Domain</span></p><p><strong>Deities:</strong> Gundar</p><p><strong>Granted Power:</strong> Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.)</p><p><strong>Creation Domain Spells</strong></p><p><strong>1</strong> Create Water</p><p><strong>2</strong> Minor Image</p><p><strong>3</strong> Create Food and Water </p><p><strong>4</strong> Minor Creation</p><p><strong>5</strong> Major Creation</p><p><strong>6</strong> Heroes’ Feast</p><p><strong>7</strong> Permanent Image</p><p><strong>8</strong> True Creation*</p><p><strong>9</strong> Genesis*</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Darkness Domain</span></p><p><strong>Deities:</strong> Halor, Mishtuli, Seto</p><p><strong>Granted Power: </strong> Free Blind-Fight feat.</p><p><strong>Darkness Domain Spells</strong></p><p><strong>1</strong> Obscuring mist</p><p><strong>2</strong> Blindness</p><p><strong>3</strong> Blacklight*</p><p><strong>4</strong> Armor of darkness*</p><p><strong>5</strong> Summon monster V (only summons 1d3 shadows)</p><p><strong>6</strong> Prying eyes</p><p><strong>7</strong> Nightmare</p><p><strong>8</strong> Power word, blind</p><p><strong>9</strong> Power word, kill</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Glory Domain</span></p><p><strong>Deities:</strong> Hyrag</p><p><strong>Granted Power:</strong> Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.</p><p><strong>Darkness Domain Spells</strong></p><p><strong>1</strong> Distrupt Undead</p><p><strong>2</strong> Bless Weapon</p><p><strong>3</strong> Searing Light</p><p><strong>4</strong> Holy Smite</p><p><strong>5</strong> Holy Sword</p><p><strong>6</strong> Bolt of Glory</p><p><strong>7</strong> Sunbeam</p><p><strong>8</strong> Crown of Glory</p><p><strong>9</strong> Gate</p><p>-Derived from OGC</p><p></p><p><span style="font-size: 15px">Liberation Domain</span></p><p><strong>Deities:</strong> Azwan</p><p><strong>Granted Power:</strong> The character gains a +2 morale bonus on all saving throws against enchantment spells or effects.</p><p><strong>Liberation Domain Spells</strong></p><p><strong>1</strong> Remove fear</p><p><strong>2</strong> Remove paralysis</p><p><strong>3</strong> Remove curse</p><p><strong>4</strong> Freedom of movement</p><p><strong>5</strong> Break enchantment</p><p><strong>6</strong> Greater dispel magic</p><p><strong>7</strong> Refuge</p><p><strong>8</strong> Mind blank</p><p><strong>9</strong> Freedom</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Madness Domain</span></p><p><strong>Deities:</strong> Ahrianna</p><p><strong>Granted Power:</strong> The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone.</p><p>For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom.</p><p>Once per day, the character can see and act with the clarity of true madness. Use the character's Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.</p><p><strong>Madness Domain Spells</strong></p><p><strong>1</strong> Lesser confusion</p><p><strong>2</strong> Touch of madness</p><p><strong>3</strong> Rage</p><p><strong>4</strong> Confusion</p><p><strong>5</strong> Bolts of bedevilment</p><p><strong>6</strong> Phantasmal killer</p><p><strong>7</strong> Insanity</p><p><strong>8</strong> Maddening scream</p><p><strong>9</strong> Weird</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Mind Domain</span></p><p><strong>Deities:</strong> Ahrianna</p><p><strong>Granted Power:</strong> Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects.</p><p><strong>Mind Domain Spells</strong></p><p><strong>1</strong> Comprehend Languages: You understand all spoken and written languages.</p><p><strong>2</strong> Detect Thoughts: Allows “listening” to surface thoughts.</p><p><strong>3</strong> Telepathic Bond, Lesser: Link with subject within 30 ft. for 10 min./level.</p><p><strong>4</strong> Discern Lies: Reveals deliberate falsehoods.</p><p><strong>5</strong> Telepathic Bond: Link lets allies communicate.</p><p><strong>6</strong> Probe Thoughts: Read subject's memories, one question/ round.</p><p><strong>7</strong> Brain Spider: Eavesdrop on thoughts of up to eight other creatures.</p><p><strong>8</strong> Mind Blank: Subject is immune to mental/emotional magic and scrying.</p><p><strong>9</strong> Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage.</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Nobility Domain</span></p><p><strong>Deities:</strong> Azwan, Naberezhnyi</p><p><strong>Granted Power:</strong> The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character's Charisma bonus and can be used once per day.</p><p><strong>Nobility Domain Spells</strong></p><p><strong>1</strong> Divine favor</p><p><strong>2</strong> Enthrall</p><p><strong>3</strong> Magic vestment</p><p><strong>4</strong> Discern lies</p><p><strong>5</strong> Greater command</p><p><strong>6</strong> Geas/quest</p><p><strong>7</strong> Repulsion</p><p><strong>8</strong> Demand</p><p><strong>9</strong> Storm of vengeance</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Repose Domain</span></p><p><strong>Deities:</strong> Zephos</p><p>The Repose domain is similar to the Death domain, but is granted by good-aligned deities whose clerics are barred from casting evil spells.</p><p><strong>Granted Power:</strong> The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per his or her cleric level. If the total at least equals the creature's current hit points, it dies.</p><p><strong>Repose Domain Spells</strong></p><p><strong>1</strong> Deathwatch</p><p><strong>2</strong> Gentle repose</p><p><strong>3</strong> Speak with dead</p><p><strong>4</strong> Death ward</p><p><strong>5</strong> Slay living</p><p><strong>6</strong> Undeath to death</p><p><strong>7</strong> Destruction</p><p><strong>8</strong> Surelife</p><p><strong>9</strong> Wail of the banshee</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Rune Domain</span></p><p><strong>Deities:</strong> Gliran</p><p><strong>Granted Power:</strong> Free Scribe Scroll feat.</p><p><strong>Repose Domain Spells</strong></p><p><strong>1</strong> Erase</p><p><strong>2</strong> Secret Page</p><p><strong>3</strong> Glyph of Warding</p><p><strong>4</strong> Explosive Runes</p><p><strong>5</strong> Lesser Planar Binding</p><p><strong>6</strong> Greater Glyph of Warding</p><p><strong>7</strong> Instant Summons</p><p><strong>8</strong> Symbol of Death</p><p><strong>9</strong> Teleportation Circle</p><p>-From the SRD </p><p></p><p><span style="font-size: 15px">Temptation Domain</span></p><p><strong>Deities:</strong> Espranachtis, Amphousa, Disnomia</p><p><strong>Granted Power (Boon of Temptation):</strong> The cleric can grant a dark boon to those who please her. She may expend a Rebuke undead attempt for the day in order to attempt to grant her boon to a willing or helpless target (but not herself) with a kiss, a hug, a pat on the back, or a similar gesture. An unwilling target receives a Will Save DC 10 + the cleric's Charisma modifier to resist the boon. So long as the cleric is pleased with the boon's recipient, the boon grants the target a +2 profane bonus to any one ability score, but if she chooses, she may transform the bonus to a -4 profane penalty as a free action, or back into a +2 profane bonus whenever she wishes. Either way, the boon's effects fade away after 1 hour per level. A cleric may only have one such boon active at any given time. If the cleric grants a boon while another of her boons is active, all boons but the most recent fade away immediately.</p><p><strong>Temptation Domain Spells</strong></p><p><strong>1</strong> Charm Person</p><p><strong>2</strong> Enthrall</p><p><strong>3</strong> Suggestion</p><p><strong>4</strong> Charm Monster</p><p><strong>5</strong> Dominate Persion</p><p><strong>6</strong> Mass Suggestion</p><p><strong>7</strong> Mass Charm Monster</p><p><strong>8</strong> Sympathy</p><p><strong>9</strong> Dominate Monster</p><p>-Created by Rystil Arden</p><p></p><p><span style="font-size: 15px">Weather Domain</span></p><p><strong>Deities:</strong> Halor, Shurassa</p><p><strong>Granted Power: </strong> Survival is a class skill.</p><p><strong>Weather Domain Spells</strong></p><p><strong>1</strong> Obscuring Mist</p><p><strong>2</strong> Fog Cloud</p><p><strong>3</strong> Call Lightning</p><p><strong>4</strong> Sleet Storm</p><p><strong>5</strong> Ice Storm</p><p><strong>6</strong> Control Winds</p><p><strong>7</strong> Control Weather</p><p><strong>8</strong> Whirlwind</p><p><strong>9</strong> Storm of Vengeance</p><p>-Derived from OGC</p><p></p><p>*New spell detailed further down this thread</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2464493, member: 13889"] [b]Domains[/b] [SIZE=4]Artifice Domain[/SIZE] [b]Deities:[/b] Antonidas, Channet', Gundar [B]Granted Power:[/B] Gain +4 bonus on Craft checks. The character casts conjuration (creation) spells at +1 caster level. (Those with access to both the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level.) [B]Artifice Domain Spells 1[/B] Animate Rope [B]2[/B] Wood Shape [B]3[/B] Stone Shape [B]4[/B] Minor Creation [B]5[/B] Fabricate [B]6[/B] Major Creation [B]7[/B] Hardening* [B]8[/B] True Creation* [B]9[/B] Prismatic sphere -Derived from OGC [SIZE=4]Blood Domain[/SIZE] [b]Deities:[/b] Taurusk [B]Granted Ability:[/B] Once per day, you can heal wounds by drinking the blood shed by a recently slain creature. This blood must be fresh, with no more than an hour having passed since the source died. The blood can be called from any body within 20 feet with a clear line of sight, moving around any obstruction. After drinking one pint of this blood as a full-round action, the cleric converts 1d4 points of lethal damage to non-lethal damage per level. [B]Blood Domain Spells 1[/b] Grease (creates blood, may confer a +2 circumstance bonus on Initmidate checks) [B]2[/B] Rage [B]3[/B] Neutralize Poison [B]4[/B] Cure Serious Wounds [B]5[/B] Blood Oath, Lesser (as Geas, Lesser) [B]6[/B] Blood Tell* [B]7[/B] Blood Oath, Greater (as Geas, Greater) [B]8[/B] Waves of Exhaustion [B]9[/B] Energy Drain -Created by Sparky [SIZE=4]Charm Domain[/SIZE] [b]Deities:[/b] Ulura [B]Granted Power: [/B] The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute. [B]Charm Domain Spells 1[/B] Charm person [B]2[/B] Calm emotions [B]3[/B] Suggestion [B]4[/B] Heroism [B]5[/B] Charm monster [B]6[/B] Geas/quest [B]7[/B] Insanity [B]8[/B] Demand [B]9[/B] Dominate monster -Derived from OGC [SIZE=4]Communication Domain[/SIZE] [B]Deities:[/B] Russna [b]Domain Power: [/b]Once per day you gain an enhancement bonus to equal to your cleric level to a single Bluff, Diplomacy, Forgery, Gather Information or Sense Motive check. Choose to add any of the following - Bluff, Forgery, Gather Information, Sense Motive or Speak Language - to your list of cleric class skills. Add Message to the list of Orisons. [b]Communication Domain Spells 1 [/b]Comprehend Languages [b]2 [/b]Speak with Animals [b]3 [/b]Tongues [b]4 [/b]Speak with Dead [b]5 [/b]Sending [b]6 [/b]Speak with Plants [b]7 [/b]Stone Tell [b]8 [/b]Project Image [b]9 [/b]Demand -Created by Sparky [SIZE=4]Community Domain[/SIZE] [B]Deities:[/B] Sela [B]Granted power: [/B] +2 bonus on diplomacy checks and +1 leadership score for the purpose of accumulating followers. [B]Community Domain Spells 1[/B] Bless [B]2[/B] Status [B]3[/B] Prayer [B]4[/B] Imbue with Spell Ability [B]5[/B] Telepathic Bond [B]6[/B] Hero's Feast [B]7[/B] Refuge [B]8[/B] Mass Cure Critical Wounds [B]9[/B] Miracle -Created by Pbartender [size=4]Corruption Domain[/size] [B]Deities:[/B] Espranachtis, Amphousa, Disnomia [B]Granted Power (Corrupting Touch):[/B] The cleric's very touch can corrupt and warp anything around her that lacks a mind strong enough to resist. She may expend a rebuke undead attempt to use her corrupting touch on a docile animal, a baby, a young child (generally age 7 or younger, GM's discretion applies), or even a pregnant woman (in which case the touch affects the unborn child). If the victim fails a Will save DC 10 + 1/2 the cleric's class level + the cleric's Charisma modifier, it becomes feral or cruel, and its alignment shifts to Evil. This effect is instantaneous, but it can be reversed by a Remove Curse, Restoration, or Break Enchantment cast within 24 hours, by an Atonement cast later, or by slaying the Cleric who originally corrupted the victim in the first place. This ability may be used on 1 cubic foot per level of water or food instead, in which case the water becomes befouled and undrinkable and the food spoils and rots. [B]NOTE:[/B] A PC never counts as lacking a mind strong enough to resist except under extremely extraordinary circumstances (physically transformed into a baby by a powerful spell, Feebleminded, etc, in which case she's pretty much being NPCed for the moment anyway and this power is the least of her worries!). [B]Corruption Domain Spells 1[/B] Doom [B]2[/B] Desecrate [B]3[/B] Bestow Curse [B]4[/B] Taste of Evil (see below) [B]5[/B] Unhallow [B]6[/B] Harm [B]7[/B] Insanity [B]8[/B] Unholy Aura [B]9[/B] Soul Bind -Created by Rystil Arden [SIZE=4]Creation Domain[/SIZE] [B]Deities:[/B] Gundar [B]Granted Power:[/B] Cast conjuration (creation) spells at +2 caster level. (Those with access to both the Artifice and Creation domains cast conjuration (creation) spells at +3 caster level.) [B]Creation Domain Spells 1[/B] Create Water [B]2[/B] Minor Image [B]3[/B] Create Food and Water [B]4[/B] Minor Creation [B]5[/B] Major Creation [B]6[/B] Heroes’ Feast [B]7[/B] Permanent Image [B]8[/B] True Creation* [B]9[/B] Genesis* -Derived from OGC [SIZE=4]Darkness Domain[/SIZE] [B]Deities:[/B] Halor, Mishtuli, Seto [B]Granted Power: [/B] Free Blind-Fight feat. [B]Darkness Domain Spells 1[/B] Obscuring mist [B]2[/B] Blindness [B]3[/B] Blacklight* [B]4[/B] Armor of darkness* [B]5[/B] Summon monster V (only summons 1d3 shadows) [B]6[/B] Prying eyes [B]7[/B] Nightmare [B]8[/B] Power word, blind [B]9[/B] Power word, kill -Derived from OGC [SIZE=4]Glory Domain[/SIZE] [B]Deities:[/B] Hyrag [B]Granted Power:[/B] Turn undead with a +2 bonus on the turning check and +1d6 to the turning damage roll. [B]Darkness Domain Spells 1[/B] Distrupt Undead [B]2[/B] Bless Weapon [B]3[/B] Searing Light [B]4[/B] Holy Smite [B]5[/B] Holy Sword [B]6[/B] Bolt of Glory [B]7[/B] Sunbeam [B]8[/B] Crown of Glory [B]9[/B] Gate -Derived from OGC [size=4]Liberation Domain[/size] [B]Deities:[/B] Azwan [B]Granted Power:[/B] The character gains a +2 morale bonus on all saving throws against enchantment spells or effects. [B]Liberation Domain Spells 1[/B] Remove fear [B]2[/B] Remove paralysis [B]3[/B] Remove curse [B]4[/B] Freedom of movement [B]5[/B] Break enchantment [B]6[/B] Greater dispel magic [B]7[/B] Refuge [B]8[/B] Mind blank [B]9[/B] Freedom -From the SRD [size=4]Madness Domain[/size] [B]Deities:[/B] Ahrianna [B]Granted Power:[/B] The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Once per day, the character can see and act with the clarity of true madness. Use the character's Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made. [B]Madness Domain Spells 1[/B] Lesser confusion [B]2[/B] Touch of madness [B]3[/B] Rage [B]4[/B] Confusion [B]5[/B] Bolts of bedevilment [B]6[/B] Phantasmal killer [B]7[/B] Insanity [B]8[/B] Maddening scream [B]9[/B] Weird -From the SRD [size=4]Mind Domain[/size] [B]Deities:[/B] Ahrianna [B]Granted Power:[/B] Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks. Gain a +2 bonus on Will saves against enchantment spells and effects. [B]Mind Domain Spells 1[/B] Comprehend Languages: You understand all spoken and written languages. [B]2[/B] Detect Thoughts: Allows “listening” to surface thoughts. [B]3[/B] Telepathic Bond, Lesser: Link with subject within 30 ft. for 10 min./level. [B]4[/B] Discern Lies: Reveals deliberate falsehoods. [B]5[/B] Telepathic Bond: Link lets allies communicate. [B]6[/B] Probe Thoughts: Read subject's memories, one question/ round. [B]7[/B] Brain Spider: Eavesdrop on thoughts of up to eight other creatures. [B]8[/B] Mind Blank: Subject is immune to mental/emotional magic and scrying. [B]9[/B] Weird: Fearful illusion affects all within 30 ft., either killing or dealing 3d6 damage. -From the SRD [SIZE=4]Nobility Domain[/SIZE] [B]Deities:[/B] Azwan, Naberezhnyi [B]Granted Power:[/b] The character has the spell-like ability to inspire allies, giving them a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Allies must be able to hear the character speak for 1 round. Using this ability is a standard action. It lasts a number of rounds equal to the character's Charisma bonus and can be used once per day. [B]Nobility Domain Spells 1[/B] Divine favor [B]2[/b] Enthrall [B]3[/B] Magic vestment [B]4[/B] Discern lies [B]5[/B] Greater command [B]6[/B] Geas/quest [B]7[/B] Repulsion [B]8[/B] Demand [B]9[/B] Storm of vengeance -From the SRD [SIZE=4]Repose Domain[/SIZE] [B]Deities:[/B] Zephos The Repose domain is similar to the Death domain, but is granted by good-aligned deities whose clerics are barred from casting evil spells. [B]Granted Power:[/B] The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per his or her cleric level. If the total at least equals the creature's current hit points, it dies. [B]Repose Domain Spells 1[/B] Deathwatch [B]2[/B] Gentle repose [B]3[/B] Speak with dead [B]4[/B] Death ward [B]5[/B] Slay living [B]6[/B] Undeath to death [B]7[/B] Destruction [B]8[/B] Surelife [B]9[/B] Wail of the banshee -From the SRD [SIZE=4]Rune Domain[/SIZE] [B]Deities:[/B] Gliran [B]Granted Power:[/B] Free Scribe Scroll feat. [B]Repose Domain Spells 1[/B] Erase [B]2[/B] Secret Page [B]3[/B] Glyph of Warding [B]4[/B] Explosive Runes [B]5[/B] Lesser Planar Binding [B]6[/B] Greater Glyph of Warding [B]7[/B] Instant Summons [B]8[/B] Symbol of Death [B]9[/B] Teleportation Circle -From the SRD [size=4]Temptation Domain[/size] [B]Deities:[/B] Espranachtis, Amphousa, Disnomia [B]Granted Power (Boon of Temptation):[/B] The cleric can grant a dark boon to those who please her. She may expend a Rebuke undead attempt for the day in order to attempt to grant her boon to a willing or helpless target (but not herself) with a kiss, a hug, a pat on the back, or a similar gesture. An unwilling target receives a Will Save DC 10 + the cleric's Charisma modifier to resist the boon. So long as the cleric is pleased with the boon's recipient, the boon grants the target a +2 profane bonus to any one ability score, but if she chooses, she may transform the bonus to a -4 profane penalty as a free action, or back into a +2 profane bonus whenever she wishes. Either way, the boon's effects fade away after 1 hour per level. A cleric may only have one such boon active at any given time. If the cleric grants a boon while another of her boons is active, all boons but the most recent fade away immediately. [B]Temptation Domain Spells 1[/B] Charm Person [B]2[/B] Enthrall [B]3[/B] Suggestion [B]4[/B] Charm Monster [B]5[/B] Dominate Persion [B]6[/B] Mass Suggestion [B]7[/B] Mass Charm Monster [B]8[/B] Sympathy [B]9[/B] Dominate Monster -Created by Rystil Arden [SIZE=4]Weather Domain[/SIZE] [B]Deities:[/B] Halor, Shurassa [B]Granted Power: [/B] Survival is a class skill. [B]Weather Domain Spells 1[/b] Obscuring Mist [B]2[/B] Fog Cloud [B]3[/B] Call Lightning [B]4[/B] Sleet Storm [B]5[/B] Ice Storm [B]6[/B] Control Winds [B]7[/B] Control Weather [B]8[/B] Whirlwind [B]9[/B] Storm of Vengeance -Derived from OGC *New spell detailed further down this thread [/QUOTE]
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