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<blockquote data-quote="Living Enworld Judge" data-source="post: 2464531" data-attributes="member: 13889"><p><strong>Spells - J to R</strong></p><p></p><p><span style="font-size: 15px">Maddening Scream</span></p><p><strong>Enchantment (Compulsion) [Mind-Affecting]</strong></p><p><strong>Level:</strong> Sor/Wiz 8, Madness 8</p><p><strong>Components:</strong> V</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Living creature touched</p><p><strong>Duration:</strong> 1d4+1 rounds</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p>The subject cannot keep him or herself from behaving as though completely mad. This spell makes it impossible for the victim to do anything other than race about caterwauling.</p><p>The effect worsens the Armor Class of the creature by 4, makes Reflex saving throws impossible except on a roll of 20, and makes it impossible to use a shield.</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Mercyful Claw</span></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Drd 3, Rgr 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One living creature</p><p><strong>Duration:</strong> 10 min./level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>This spell magically makes one natural weapon of the target mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage.</p><p>The effects of this spell do not stack with the mercyful weapon quality. The spell can affect a slam attack, fist, bite, or other natural weapon.</p><p>Mercyful claw can be made permanent with a permanency spell, requiring caster level 11th, and 1500 XP.</p><p>-Created by Knight Otu</p><p></p><p><span style="font-size: 15px">Mercyful Weapon</span></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Clr 3, Pal 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Targets:</strong> One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting</p><p><strong>Duration:</strong> 10 min./level</p><p><strong>Saving Throw:</strong> Will negates (harmless, object)</p><p><strong>Spell Resistance:</strong> Yes (harmless, object)</p><p>This spell magically makes a weapon mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. If cast on a bow, crossbow, or sling, the weapon bestows the merciful effect upon its ammunition. If cast on arrows or crossbow bolts, the mercyful effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.)</p><p>The effects of this spell do not stack with the mercyful weapon quality. You can’t cast this spell on a natural weapon, such as a claw.</p><p>-Created by Knight Otu</p><p></p><p><span style="font-size: 15px">Probe Thoughts</span></p><p><strong>Divination [Mind-Affecting]</strong></p><p><strong>Level:</strong> Mind 6, Wiz/Sor 6</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Target:</strong> One living creature</p><p><strong>Duration:</strong> Concentration</p><p><strong>Saving Throw:</strong> Fortitude negates; see text</p><p><strong>Spell Resistance:</strong> Yes</p><p>All the subject’s memories and knowledge are accessible to you, ranging from memories deep below the surface to those still easily called to mind. You can learn the answer to one question per round, to the best of the subject’s knowledge. You can also probe a sleeping subject, though the subject may make a Will save against the DC of the probe thoughts spell to wake after each question. Subjects who do not wish to be probed can attempt to move beyond the power’s range, unless somehow hindered. You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the target do not need to speak the same language, though less intelligent creatures may yield up only appropriate visual images in answer to your questions.</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Rays of Precise Force</span></p><p><strong>Evocation [Force]</strong></p><p><strong>Level:</strong> Sor/Wiz 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 Standard Action</p><p><strong>Range:</strong> Close (25 ft. plus 5 ft./2 levels)</p><p><strong>Effect:</strong> One or more rays</p><p><strong>Duration:</strong> One round/level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> Yes</p><p>This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. The caster recieves a +2 bonus on his attack roll. This bonus increases by +1 for every 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates at the end of the duration, or once the character has used it to shoot 15 rays of precise force.</p><p>-Created by Patlin</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2464531, member: 13889"] [b]Spells - J to R[/b] [SIZE=4]Maddening Scream[/SIZE] [B]Enchantment (Compulsion) [Mind-Affecting] Level:[/B] Sor/Wiz 8, Madness 8 [B]Components:[/B] V [B]Casting Time:[/B] One action [B]Range:[/B] Touch [B]Target:[/B] Living creature touched [B]Duration:[/B] 1d4+1 rounds [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes The subject cannot keep him or herself from behaving as though completely mad. This spell makes it impossible for the victim to do anything other than race about caterwauling. The effect worsens the Armor Class of the creature by 4, makes Reflex saving throws impossible except on a roll of 20, and makes it impossible to use a shield. -From the SRD [SIZE=4]Mercyful Claw[/SIZE] [B]Transmutation Level:[/B] Drd 3, Rgr 2 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One living creature [B]Duration:[/B] 10 min./level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes This spell magically makes one natural weapon of the target mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. The effects of this spell do not stack with the mercyful weapon quality. The spell can affect a slam attack, fist, bite, or other natural weapon. Mercyful claw can be made permanent with a permanency spell, requiring caster level 11th, and 1500 XP. -Created by Knight Otu [SIZE=4]Mercyful Weapon[/SIZE] [B]Transmutation Level:[/B] Clr 3, Pal 2 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Targets:[/B] One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting [B]Duration:[/B] 10 min./level [B]Saving Throw:[/B] Will negates (harmless, object) [B]Spell Resistance:[/B] Yes (harmless, object) This spell magically makes a weapon mercyful, as the weapon quality of the same name. The weapon deals an extra 1d6 points of damage, and all damage it deals is nonlethal damage. If cast on a bow, crossbow, or sling, the weapon bestows the merciful effect upon its ammunition. If cast on arrows or crossbow bolts, the mercyful effect on a particular projectile ends after one use, whether or not the missile strikes its intended target. (Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.) The effects of this spell do not stack with the mercyful weapon quality. You can’t cast this spell on a natural weapon, such as a claw. -Created by Knight Otu [SIZE=4]Probe Thoughts[/SIZE] [B]Divination [Mind-Affecting] Level:[/B] Mind 6, Wiz/Sor 6 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 minute [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Target:[/B] One living creature [B]Duration:[/B] Concentration [B]Saving Throw:[/B] Fortitude negates; see text [B]Spell Resistance:[/B] Yes All the subject’s memories and knowledge are accessible to you, ranging from memories deep below the surface to those still easily called to mind. You can learn the answer to one question per round, to the best of the subject’s knowledge. You can also probe a sleeping subject, though the subject may make a Will save against the DC of the probe thoughts spell to wake after each question. Subjects who do not wish to be probed can attempt to move beyond the power’s range, unless somehow hindered. You pose the questions telepathically, and the answers to those questions are imparted directly to your mind. You and the target do not need to speak the same language, though less intelligent creatures may yield up only appropriate visual images in answer to your questions. -From the SRD [SIZE=4]Rays of Precise Force[/SIZE] [B]Evocation [Force] Level:[/B] Sor/Wiz 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 Standard Action [B]Range:[/B] Close (25 ft. plus 5 ft./2 levels) [B]Effect:[/B] One or more rays [B]Duration:[/B] One round/level [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] Yes This spell enshrouds the casters hand in a nimbus of force. As a standard action, the caster can cause the nimbus to shoot out a very weak but extremely accurate ray of force, which strikes as a ranged touch attack and deals one point of damge to any target it hits. The caster recieves a +2 bonus on his attack roll. This bonus increases by +1 for every 2 caster levels, to a maximum of +10 at level 16 or higher. The nimbus dissipates at the end of the duration, or once the character has used it to shoot 15 rays of precise force. -Created by Patlin [/QUOTE]
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