Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Rules and Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Living Enworld Judge" data-source="post: 2464583" data-attributes="member: 13889"><p><strong>Spells - S to Z</strong></p><p></p><p><span style="font-size: 15px">Surelife</span></p><p><strong>Abjuration</strong></p><p><strong>Level:</strong> Repose 8</p><p><strong>Components:</strong> V, S, M</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> 1 minute/2 levels</p><p>This spell allows the caster to protect him or herself against some condition that would ordinarily cause certain death. The character can only protect him or herself against a natural occurrence or condition, not against a spell or the action of a creature. The character must specify the condition against which he or she wishes to protect him or herself, and the spell is effective only against that condition. Should the character be subjected to that condition during the duration of the spell, he or she feels no discomfort and takes no damage from the condition. However, the spell does not protect any items carried on the caster’s person. At the end of the spell’s duration, the condition has full normal effects if the character is still subjected to it.</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Taste of Evil</span></p><p><strong>Enchantment (Compulsion) [Evil, Mind-Affecting]</strong></p><p><strong>Level:</strong> Cleric 5, Corruption 4</p><p><strong>Components:</strong> V,S,DF</p><p><strong>Casting time:</strong> 1 standard action</p><p><strong>Range:</strong> Close</p><p><strong>Target:</strong> One creature</p><p><strong>Duration:</strong> 1 hour / level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>On a failed Will save, the affected creature becomes Evil. This does not change the target's allegiances or outlook in any other way, so they won't just randomly attack their friends, but their sudden dark epiphany may make them more amenable to doublecrossing their allies or other such shady negotiations. Because Taste of Evil is a Mind-Affecting spell, a Paladin who commits an evil act because of the spell (or any similar class that loses their abilities to due an alignment violation caused by the spell) can receive an Atonement without costing XP, as usual for the Atonement spell.</p><p>-Created by Rystil Arden</p><p></p><p><span style="font-size: 15px">Telepathic Bond, Lesser</span></p><p><strong>Divination [Mind-Affecting]</strong></p><p><strong>Level:</strong> Cleric 3, Mind 3, sorcerer/wizard 3</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> 30 ft.</p><p><strong>Targets:</strong> You and one willing creature within 30 ft.</p><p><strong>Duration:</strong> 10 min./level</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p>You forge a telepathic bond with another creature with an Intelligence score of 6 or higher. The bond can be established only with a willing subject. You can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">Tireless Journey</span></p><p><strong>Transmutation</strong></p><p><strong>Level:</strong> Drd 1, Rgr 1, Bard 1</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 minute</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> You plus one willing humaniod per two caster levels</p><p><strong>Duration:</strong> 24 hours</p><p>Favored by journeyers of all types, this spell allows a traveler to move at a higher speed for an entire day without tiring. It has no effect on a character's base speed, and does not remove fatigue from other sources, nor the penalties for a forced march. However, for all overland travel, the character can move at her hustle speed for as long as she could normally walk, and her run speed for as long as she could normally hustle.</p><p>-Created by Kahuna Burger</p><p></p><p><span style="font-size: 15px">Touch Of Madness</span></p><p><strong>Enchantment [Mind-Affecting]</strong></p><p><strong>Level:</strong> Madness 2</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> One action</p><p><strong>Range:</strong> Touch</p><p><strong>Target:</strong> Creature touched</p><p><strong>Duration:</strong> 1 round/level</p><p><strong>Saving Throw:</strong> Will negates</p><p><strong>Spell Resistance:</strong> Yes</p><p>The caster may daze one living creature by making a successful touch attack. If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level. The dazed subject is not stunned (so attackers get no special advantage against it), but it can’t move, cast spells, use mental abilities, and so on.</p><p>-From the SRD</p><p></p><p><span style="font-size: 15px">True Creation</span></p><p><strong>Conjuration (Creation)</strong></p><p><strong>Level:</strong> Artifice 8, Creation 8</p><p><strong>Components:</strong> V, S , M, X P</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range:</strong> 0 ft.</p><p><strong>Effect:</strong> Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level</p><p><strong>Duration:</strong> Instantaneous</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p>The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item.</p><p>Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components.</p><p><em>XP Cost:</em> The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more.</p><p>-Derived from OGC</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2464583, member: 13889"] [b]Spells - S to Z[/b] [SIZE=4]Surelife[/SIZE] [B]Abjuration Level:[/B] Repose 8 [B]Components:[/B] V, S, M [B]Casting Time:[/B] 1 round [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 1 minute/2 levels This spell allows the caster to protect him or herself against some condition that would ordinarily cause certain death. The character can only protect him or herself against a natural occurrence or condition, not against a spell or the action of a creature. The character must specify the condition against which he or she wishes to protect him or herself, and the spell is effective only against that condition. Should the character be subjected to that condition during the duration of the spell, he or she feels no discomfort and takes no damage from the condition. However, the spell does not protect any items carried on the caster’s person. At the end of the spell’s duration, the condition has full normal effects if the character is still subjected to it. -From the SRD [size=4]Taste of Evil[/size] [b]Enchantment (Compulsion) [Evil, Mind-Affecting] Level:[/b] Cleric 5, Corruption 4 [b]Components:[/b] V,S,DF [b]Casting time:[/b] 1 standard action [b]Range:[/b] Close [b]Target:[/b] One creature [b]Duration:[/b] 1 hour / level [b]Saving Throw:[/b] Will negates [b]Spell Resistance:[/b] Yes On a failed Will save, the affected creature becomes Evil. This does not change the target's allegiances or outlook in any other way, so they won't just randomly attack their friends, but their sudden dark epiphany may make them more amenable to doublecrossing their allies or other such shady negotiations. Because Taste of Evil is a Mind-Affecting spell, a Paladin who commits an evil act because of the spell (or any similar class that loses their abilities to due an alignment violation caused by the spell) can receive an Atonement without costing XP, as usual for the Atonement spell. -Created by Rystil Arden [SIZE=4]Telepathic Bond, Lesser[/SIZE] [B]Divination [Mind-Affecting] Level:[/B] Cleric 3, Mind 3, sorcerer/wizard 3 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] 30 ft. [B]Targets:[/B] You and one willing creature within 30 ft. [B]Duration:[/B] 10 min./level [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No You forge a telepathic bond with another creature with an Intelligence score of 6 or higher. The bond can be established only with a willing subject. You can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another). -From the SRD [SIZE=4]Tireless Journey[/SIZE] [B]Transmutation Level:[/B] Drd 1, Rgr 1, Bard 1 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 minute [B]Range:[/B] Touch [B]Target:[/B] You plus one willing humaniod per two caster levels [B]Duration:[/B] 24 hours Favored by journeyers of all types, this spell allows a traveler to move at a higher speed for an entire day without tiring. It has no effect on a character's base speed, and does not remove fatigue from other sources, nor the penalties for a forced march. However, for all overland travel, the character can move at her hustle speed for as long as she could normally walk, and her run speed for as long as she could normally hustle. -Created by Kahuna Burger [SIZE=4]Touch Of Madness[/SIZE] [B]Enchantment [Mind-Affecting] Level:[/B] Madness 2 [B]Components:[/B] V, S [B]Casting Time:[/B] One action [B]Range:[/B] Touch [B]Target:[/B] Creature touched [B]Duration:[/B] 1 round/level [B]Saving Throw:[/B] Will negates [B]Spell Resistance:[/B] Yes The caster may daze one living creature by making a successful touch attack. If the target creature does not make a successful Will save, its mind is clouded and it takes no action for 1 round per caster level. The dazed subject is not stunned (so attackers get no special advantage against it), but it can’t move, cast spells, use mental abilities, and so on. -From the SRD [SIZE=4]True Creation[/SIZE] [B]Conjuration (Creation) Level:[/B] Artifice 8, Creation 8 [B]Components:[/B] V, S , M, X P [B]Casting Time:[/B] 10 minutes [B]Range:[/B] 0 ft. [B]Effect:[/B] Unattended, nonmagical object of nonliving matter, up to 1 cu. ft./level [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No The caster creates a nonmagical, unattended object of any sort of matter. Items created are permanent and cannot be negated by dispelling magics or negating powers. For all intents and purposes, these items are completely real. The volume of the item created cannot exceed 1 cubic foot per caster level. The caster must succeed at an appropriate skill check to make a complex item. Unlike the items brought into being by the lower-level spells minor creation and major creation, objects created by the casting of true creation can be used as material components. [I]XP Cost:[/I] The item’s gold piece value in XP, or a minimum of 1 XP, whichever is more. -Derived from OGC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Rules and Mechanics
Top