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<blockquote data-quote="Living Enworld Judge" data-source="post: 2922651" data-attributes="member: 13889"><p><strong>Magic Items - A to I</strong></p><p></p><p><strong>Acrobat's Rod:</strong> This rod is an iron bar with a small button on each end. When one button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. When the second button is pushed (also a move action), the rod extends in each direction, to form a 10 foot pole. These two functionalities can be used seperately or together in any order. A 'placed' acrobat's rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against the center of the rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round. An extended, placed rod can be turned up to a one quarter rotation in one round with a DC 25 strength check applied against one end.</p><p>Moderate transmutation; CL 10th; Craft Rod, <em>levitate, shrink item</em>; Price 7,000 gp.</p><p>-Created by Kahuna Burger</p><p></p><p><strong>Goruksblain (Minor Artifact):</strong> +2 Cold Iron Undead Bane Warhammer</p><p>NG, Int 10, Wis 17, Cha 17 with 120' Darkvision and Hearing</p><p>Can Use Detect Magic at Will</p><p>Can Use Faerie Fire 3/day</p><p>Can use Cure Moderate Wounds on Wielder 3/day</p><p>Special Purpose: Destroy Liches</p><p>Special Purpose Power: Item Can Cast Freedom of Movement on wielder</p><p>Ego: 16</p><p>Goruksblain is good aligned for purposes of overcoming damage reduction.</p><p>Goruksblain can recognize a Lich's phylactery on sight.</p><p>Aproximate value before cursed properties: 93,200 gp</p><p><em>Cursed Properties</em></p><p>Owner is unable to get rid of item except with the item's consent, which it will normally only grant if it is given to a more powerful warrior of the correct alignment.</p><p>Owner recieves a -5 luck penalty on melee weapon attack rolls when Goruksblain is not in use. For the purpose of this penalty, neither unarmed attacks nor spells count as weapons.</p><p>Owner recieves a -3 circumstance penalty on charisma based skill checks.</p><p>Undead within 90' can sense the hammer, but can't tell it's precise location. This effect cannot be masked by magic such as Hide from Undead, and works across dimensional boundaries so etherealness or sticking it inside a portable hole won't help either.</p><p>Item requires "magical fuel" -- If at least 5 levels worth of spells are not cast into the item each day, it "feeds" off of the owner's life force instead. This effect imposes a -5 penalty on all saving throws, skill checks, and attack rolls on the owner until the warhammer is properly "fed." Any spell or spell like ability can be used to feed the item, 0th level spells counting as 1/2 a spell level. For each level of spell fed to the item, the item is repaired 5 hp if it was damaged.</p><p><em>Fluctuating power</em> -- Goruksblain tends to occasionally "sleep." When sleeping, it's game statistics become those of +2 Cold Iron Warhammer, cursed so as to be impossible to get rid of. All other properties become dormant. Any DM may decide whether or not the hammer is awake or asleep during his module. (Though I would sort of hope it would at least wake up if the wielder was confronting a lich! By the time that becomes a likely encounter, though, the warhammer will not be quite as obnoxiously outside the wealth guidelines.)</p><p>The current wielder of Goruksblain is Charlarn of Phyrah.</p><p>-Created by Patlin</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2922651, member: 13889"] [b]Magic Items - A to I[/b] [b]Acrobat's Rod:[/b] This rod is an iron bar with a small button on each end. When one button is pushed (a move action), the rod does not move from where it is, even if staying in place defies gravity. Thus, the owner can lift or place the rod wherever he wishes, push the button, and let go. When the second button is pushed (also a move action), the rod extends in each direction, to form a 10 foot pole. These two functionalities can be used seperately or together in any order. A 'placed' acrobat's rod can support up to 8,000 pounds before falling to the ground. If a creature pushes against the center of the rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round. An extended, placed rod can be turned up to a one quarter rotation in one round with a DC 25 strength check applied against one end. Moderate transmutation; CL 10th; Craft Rod, [i]levitate, shrink item[/i]; Price 7,000 gp. -Created by Kahuna Burger [B]Goruksblain (Minor Artifact):[/B] +2 Cold Iron Undead Bane Warhammer NG, Int 10, Wis 17, Cha 17 with 120' Darkvision and Hearing Can Use Detect Magic at Will Can Use Faerie Fire 3/day Can use Cure Moderate Wounds on Wielder 3/day Special Purpose: Destroy Liches Special Purpose Power: Item Can Cast Freedom of Movement on wielder Ego: 16 Goruksblain is good aligned for purposes of overcoming damage reduction. Goruksblain can recognize a Lich's phylactery on sight. Aproximate value before cursed properties: 93,200 gp [I]Cursed Properties[/I] Owner is unable to get rid of item except with the item's consent, which it will normally only grant if it is given to a more powerful warrior of the correct alignment. Owner recieves a -5 luck penalty on melee weapon attack rolls when Goruksblain is not in use. For the purpose of this penalty, neither unarmed attacks nor spells count as weapons. Owner recieves a -3 circumstance penalty on charisma based skill checks. Undead within 90' can sense the hammer, but can't tell it's precise location. This effect cannot be masked by magic such as Hide from Undead, and works across dimensional boundaries so etherealness or sticking it inside a portable hole won't help either. Item requires "magical fuel" -- If at least 5 levels worth of spells are not cast into the item each day, it "feeds" off of the owner's life force instead. This effect imposes a -5 penalty on all saving throws, skill checks, and attack rolls on the owner until the warhammer is properly "fed." Any spell or spell like ability can be used to feed the item, 0th level spells counting as 1/2 a spell level. For each level of spell fed to the item, the item is repaired 5 hp if it was damaged. [I]Fluctuating power[/I] -- Goruksblain tends to occasionally "sleep." When sleeping, it's game statistics become those of +2 Cold Iron Warhammer, cursed so as to be impossible to get rid of. All other properties become dormant. Any DM may decide whether or not the hammer is awake or asleep during his module. (Though I would sort of hope it would at least wake up if the wielder was confronting a lich! By the time that becomes a likely encounter, though, the warhammer will not be quite as obnoxiously outside the wealth guidelines.) The current wielder of Goruksblain is Charlarn of Phyrah. -Created by Patlin [/QUOTE]
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