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Rules and plot ideas request for a powerful item in a low level campaign
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<blockquote data-quote="dren" data-source="post: 959090" data-attributes="member: 5176"><p>Don't agree. If it's part of the plot, leave it in. But, and this a huge but, make sure the players know that they can't control it. </p><p>If they attempt to use it, especially on something nasty, they will probably get smoked. If they attempt to sell it, the merchant will probably not buy it from them at even close to fair market value or wil set up an ambush to acquire it. If they hide it on them some high level BBEG will come after them to get it. The item comes with a price better left unpaid.</p><p></p><p>So, if they do happen to get it, the best thing they can do with it is to hide it until they are better able to handle it, or give it to a church and have them deal with it. And this way, later on in the campaign, they know where it is and may be able to use it.</p><p></p><p>I certainly am with Lord Pendragon with emphasizing that the players preferably do not get their hands on it, but, you don't control the plot, the dice do. If it happens, deal with it. Or, better said, let the players deal with it.</p><p></p><p>dren</p><p>Game ON!</p></blockquote><p></p>
[QUOTE="dren, post: 959090, member: 5176"] Don't agree. If it's part of the plot, leave it in. But, and this a huge but, make sure the players know that they can't control it. If they attempt to use it, especially on something nasty, they will probably get smoked. If they attempt to sell it, the merchant will probably not buy it from them at even close to fair market value or wil set up an ambush to acquire it. If they hide it on them some high level BBEG will come after them to get it. The item comes with a price better left unpaid. So, if they do happen to get it, the best thing they can do with it is to hide it until they are better able to handle it, or give it to a church and have them deal with it. And this way, later on in the campaign, they know where it is and may be able to use it. I certainly am with Lord Pendragon with emphasizing that the players preferably do not get their hands on it, but, you don't control the plot, the dice do. If it happens, deal with it. Or, better said, let the players deal with it. dren Game ON! [/QUOTE]
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Rules and plot ideas request for a powerful item in a low level campaign
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