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Rules Aren't Important
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<blockquote data-quote="overgeeked" data-source="post: 8840217" data-attributes="member: 86653"><p>I mean treat the rules like the tools they are. Pick them up when necessary, leave them in the toolbox when not required, don't mistake the tools for unchangeable holy writ, and don't mistake the map for the territory. The rule-tool is an abstract device used to approximate some thing in the fiction. People focus way too much on the rule-tool-map and way too little on the fiction-setting-territory. The neat thing about abstract mechanics is we can simply change them when we need to. We're not beholden to using them. They're not good, right, correct, and perfect. They're convenient when needed and cumbersome when used unnecessarily. If a given rule doesn't work the way you want it to, toss it and make up a better one.</p><p></p><p>I never said no rules. But sure, you could absolutely play with no rules beyond Wheaton’s Law. Just like in your "lore isn't important" thread you're not implying that there shouldn't be any lore. Use whatever rule works best for that particular circumstance then put it back in the box. If you can think of a better rule (most referees and players can), then use that instead. Don't be beholden to what some far off designer thinks. Make and use the rules that work for you and your table.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8840217, member: 86653"] I mean treat the rules like the tools they are. Pick them up when necessary, leave them in the toolbox when not required, don't mistake the tools for unchangeable holy writ, and don't mistake the map for the territory. The rule-tool is an abstract device used to approximate some thing in the fiction. People focus way too much on the rule-tool-map and way too little on the fiction-setting-territory. The neat thing about abstract mechanics is we can simply change them when we need to. We're not beholden to using them. They're not good, right, correct, and perfect. They're convenient when needed and cumbersome when used unnecessarily. If a given rule doesn't work the way you want it to, toss it and make up a better one. I never said no rules. But sure, you could absolutely play with no rules beyond Wheaton’s Law. Just like in your "lore isn't important" thread you're not implying that there shouldn't be any lore. Use whatever rule works best for that particular circumstance then put it back in the box. If you can think of a better rule (most referees and players can), then use that instead. Don't be beholden to what some far off designer thinks. Make and use the rules that work for you and your table. [/QUOTE]
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