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<blockquote data-quote="overgeeked" data-source="post: 8840266" data-attributes="member: 86653"><p>Imagine that. An example you wrote specifically to sound like children playing make believe sounds like children playing make believe. You even included a fantasy version of "I shot you!" "No you didn't!"</p><p></p><p>Sure. But what rules do you actually need? It sounds like you'd need at least a rule to determine whose statement becomes true in the fiction. That could be anything, really. A flip of a coin, a roll off, draw lots, draw cards...anything. </p><p></p><p><em>Referee: "There is an ogre in the middle of the road."</em></p><p><em></em></p><p><em>Player 1: "I draw my sword and go kill him."</em></p><p><em></em></p><p><em>Referee: "He swings his club and kills you first."</em></p><p></p><p>Now there are two statements in direct contradiction to each other. Roll to see who's statement is true. The player wins, and we continue...</p><p></p><p><em>Player 1: "I jump out of the way before he hits me and stab him."</em></p><p><em></em></p><p><em>Referee: "Your stab does not kill him and he squishes your head with his club."</em></p><p><em></em></p><p><em>Player 1: "No way..."</em></p><p></p><p>Again, two contradictory statements. Roll to see which is true. On and on. </p><p></p><p>No need for 400-page books giving hyper-detailed rules for everything.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8840266, member: 86653"] Imagine that. An example you wrote specifically to sound like children playing make believe sounds like children playing make believe. You even included a fantasy version of "I shot you!" "No you didn't!" Sure. But what rules do you actually need? It sounds like you'd need at least a rule to determine whose statement becomes true in the fiction. That could be anything, really. A flip of a coin, a roll off, draw lots, draw cards...anything. [I]Referee: "There is an ogre in the middle of the road." Player 1: "I draw my sword and go kill him." Referee: "He swings his club and kills you first."[/I] Now there are two statements in direct contradiction to each other. Roll to see who's statement is true. The player wins, and we continue... [I]Player 1: "I jump out of the way before he hits me and stab him." Referee: "Your stab does not kill him and he squishes your head with his club." Player 1: "No way..."[/I] Again, two contradictory statements. Roll to see which is true. On and on. No need for 400-page books giving hyper-detailed rules for everything. [/QUOTE]
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