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Rules Aren't Important
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<blockquote data-quote="Committed Hero" data-source="post: 8840459" data-attributes="member: 15341"><p>Good rules are reliable, in the sense that players who know them acquire some predictive control over the actions they attempt. If I have discovered through play that my warrior tends to best a skeleton in combat about half the time, I should realize pretty quickly that facing five of them alone is probably a deadly encounter. In contrast, with a GM making up the story in response to the players' statements, I have no idea if my PC's past experience with undead gives me any indication of what will happen (I suspect he'd survive if it made dramatic sense to the GM, or my reactions provide the GM a great deal of enjoyment).</p><p></p><p>I think a lot of players subconsciously realize, too, that if enough rules are ignored we start to wonder why we've even bothered getting the book and learning the system in the first place.</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 8840459, member: 15341"] Good rules are reliable, in the sense that players who know them acquire some predictive control over the actions they attempt. If I have discovered through play that my warrior tends to best a skeleton in combat about half the time, I should realize pretty quickly that facing five of them alone is probably a deadly encounter. In contrast, with a GM making up the story in response to the players' statements, I have no idea if my PC's past experience with undead gives me any indication of what will happen (I suspect he'd survive if it made dramatic sense to the GM, or my reactions provide the GM a great deal of enjoyment). I think a lot of players subconsciously realize, too, that if enough rules are ignored we start to wonder why we've even bothered getting the book and learning the system in the first place. [/QUOTE]
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