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Rules Aren't Important
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<blockquote data-quote="MGibster" data-source="post: 8841930" data-attributes="member: 4534"><p>I'm running a Cyberpunk Red game, and one of the first rules of Cyberpunk is style over substance. It's right there in the book that looking good matters more than being effective. The rules as written make automobiles and even motorcycles completely unaffordable to any player. In fact, the special ability of a Nomad is that they have access to a vehicle. Not even a cool vehicle, but something like a small motorbike or a compact car. So tell me, choom, how cool does your character look while taking public transit to pull an extraction job at a Biotechnica lab? How stylish is it for your Fixer to show up to a meeting with a client 30 minutes late because the bus was late? The rules matter.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8841930, member: 4534"] I'm running a Cyberpunk Red game, and one of the first rules of Cyberpunk is style over substance. It's right there in the book that looking good matters more than being effective. The rules as written make automobiles and even motorcycles completely unaffordable to any player. In fact, the special ability of a Nomad is that they have access to a vehicle. Not even a cool vehicle, but something like a small motorbike or a compact car. So tell me, choom, how cool does your character look while taking public transit to pull an extraction job at a Biotechnica lab? How stylish is it for your Fixer to show up to a meeting with a client 30 minutes late because the bus was late? The rules matter. [/QUOTE]
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